Graphic Cards Consoles controlling game quality

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Ameet148

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Hi

I want to know weather this is true or not.Are consoles taming game's quality?

I mean there is no limitation for a game programmer to design his game as photo realistic as possible.So why after so many powerful GPUs they are not getting into making the games look better.

I think that PS3 and XBOX are taming the game programmers to design within their limits
and not that of PCs.:@
 
Its pretty much true and much of it is mainly due to people refusing to buy PC games.

Who wants to make games that everyone plays but no one buys?

This problem is less rampant on consoles although consoles aren't fully safe for developers too.

So happens the story of Alan Wake, Gears of War 2, Red Dead Redemption, et al.
 
The visual quality of games will go to the next level when the next generation consoles arrive.Till then dont expect too much improvement.
 
iamnew said:
The visual quality of games will go to the next level when the next generation consoles arrive.Till then dont expect too much improvement.
:rofl::rofl::rofl::rofl::rofl:
 
one look at crysis 2 as compared to the first one is enough to see the obvious...
 
If the Dev get good return in the PC market they will make game with Very high GFX , thing is They are getting more sales from consoles,

Crytek needed more sale so they shifted to the console. and now making a console exclusive game.

Anyways you see the situation in two ways

1 - Due to console , games in PC dont look that great or you can not utilized to the fullest

But on other side my 8600 GT can play all the games at least since games dont require that much high gfx requirement.

Crysis 2 looked Great and was highly optimized. [not as good as crysis 1 but atleast most pc could run it]
 
It's ok if the graphics are not mind-blowing DX11, but it hurts to see a console run assassin's creed brotherhood at 30fps, but on PC runs at 35fps, and they said the game looks same on all platforms..

so much for 6 months of optimisation
 
I maybe the only one here with a different viewpoint. Yes, its true that consoles have hugely effected the evolution of graphics as far as the PC gaming is concerned, but in my opinion its a blessing in disguise. One advantage the consoles had over a PC was its life cycle. A console like a PS2 could go strong for 10 years and still play games, whereas earlier in case of a PC, a life cycle of a graphic card was only about couple of years or less after which most new games simply refused to run in all glory on the said GPU. This prompted gamers to upgrade their PC more often than they would have liked to. Which is why many gamers shifted to consoles when the next generation of consoles arrived, it was simply economical to do so.

Its true, with the technology we have at present, the graphics on a PC could be much much better than what we see on most multi platform games these days but you've got to ask yourself, what is more important to you? The graphics or the game as a whole. To me, it will always be the game. I get to play A grade games with max resolution and max quality on a 2 year old GPU. Hell, I am not complaining.

To give you guys an example that we could all relate to, picture this: Had games like Skyrim, Battlefield 3 and Rage released say 4-5 years back, most of us would have been worried about upgrading our rigs or risk missing out on such great upcoming titles but now, thanks to multi-platforming, we all know our present rigs even if they are a couple of years old could handle these games easily. I would take this anyday over advancement in graphic technology.
 
I have no problems with consoles and in fact would prefer good graphics and good game play and not extreme graphics and dumb game play. But the issue with consoles is that even though the hardware is much cheaper than a high end PC, the games are atrociously priced! I would dump my PC and shift to consoles full time the moment games costs are reasonable.
 
I think one of the reasons it could be hardware limitation of console. Consoles use hardware that was outdated before they were released. Due to this limitation, developers don't have to create high resolution textures for consoles, they just creates textures/polygon characters that looks good on consoles and be done with it. This results in a mediocre PC title that lacks basic feature like auto saves. This way consoles slow down games developers from embracing new technologies. This might be the reason why we have low number of games based on DX11.

Also, we have seen developers cater to console audience first and for some multi-platform developers PC is an afterthought. Developers not starting with PC first, hence there lies a big problem. May be because the PC platform is an expensive investment, costing both money and time. I think in the end it all boils down to the developers that need to come out of the dark room and start using PC hardware instead of developing it for the consoles. Why not start with the highest end technology/hardware available and then scale it back to the consoles? :)
 
Im impressed by Skyrim. One Bethesda employee in Neogaf confirmed that all skyrim screenshots and trailer are taken from xbox/

This is impressive

10sd3q9.jpg
 
, a life cycle of a graphic card was only about couple of years or less

if amd and nvidia start releasing a new generation of graphics card every 5 years, like in case of consoles(new hardware every 5, now possible 8-9 years), the graphic card life cycle would improve for pc too.

but that isn't the case, thanks to consoles... and the ever growing competition between these 2 monster companies
 
The reason why the developers are not too keen on developing a game only for a PC these days is piracy. I believe there are still more number of people playing games on a PC then there are on 360 and PS3 combined but still the profit margin coming from a PC would be significantly low thanks to piracy. As long as the problem of piracy is not rectified on the PC platform, we would continue to see the constant decline in PC gaming industry.

But what I fail to understand is the fanboyism that we cultivate amongst ourselves. We are gamers and we are not limited to a certain machine to enjoy our passion. Just because I own a gaming PC does not mean I cannot own and enjoy games on a PS3 or a Xbox 360. If you look at things from that point of view, you will all be glad with the way things are going with multi-platforming.
 
The reason why the developers are not too keen on developing a game only for a PC these days is piracy.

i know know, but really , it's hilarious when i see X360 and PS3 games on torrents before PC versions, and they talk about piracy lol
 
^Those are scene releases. You see them before PC versions because they are easier to crack. Besides, the point is not which version is cracked the fastest but that which version is downloaded or pirated the most. One advantage of consoles is the wide audience it caters to, now you wouldn;t expect a 10 year old kid to go hunting for a torrent release, now would you? Thats the reason consoles are more profitable.
 
comp@ddict said:
i know know, but really , it's hilarious when i see X360 and PS3 games on torrents before PC versions, and they talk about piracy lol
You missed the whole point here.

You just need to compare the number of seeds or peers for PC and consoles.

--- Updated Post - Automerged ---

Bluffmaster said:
But what I fail to understand is the fanboyism that we cultivate amongst ourselves. We are gamers and we are not limited to a certain machine to enjoy our passion. Just because I own a gaming PC does not mean I cannot own and enjoy games on a PS3 or a Xbox 360. If you look at things from that point of view, you will all be glad with the way things are going with multi-platforming.

Thats very true and for the same reason I got a PS3 and a Xbox360, and will soon be building a monster rig too.
 
Piracy is not the big issue.Piracy can easily be checked.Imagine the game studios which imply so much of technology into the gaming industry,couldn't it just prevent cracking of a game,now there are many applications which are nearly impossible to crack and no matter how much you search the internet you can't get a working pirated version of it.Which means that the technology is still present to protect the PC games,but game developers are not implementing it.

They are neither protecting nor developing.who's fault is this?Well I think you guys know well.
 
You missed the whole point here.

You just need to compare the number of seeds or peers for PC and consoles.

the point is, in every article by game devs(interviews) they report every pirated download as a lost sale, which isn't really the case.

I mean, chances are not even 100,000 liked the game and played it till the end out of 10 million downloads, that makes the actual piracy figure at 100,000, not 10 million as the downloads say.

Look at me, last 1 year, i bought 5 games, dowloaded many more, but from all those, I liked and played till the end only 2 games, TF2(addict) and Crysis 2(even though i complain)..

From all the games I downloaded, I'm thankful I didn't buy, as I didn't play any of them after 2-3 hours, because mostly they were milked brands(AS) or dumbo'ed games(DA2)... and had I bought them, it would have been a complete waste.

Now, these downloads are not lost sales, not pirated copies, as the downloaded didn't even bother to keep the game with him for more than 2 days....
 
^

What kind of twisted childish reasoning is that?

I can only LOL at it.

Imagine it this way: Suppose a world with zero piracy. Then what do you do if you want to "try" (in your language: "download and not play" :P) a game?

Developers are looking at that condition only.

But according to you, they should give it you for trial and if you like it then you can buy it!

What kind of developer would want that? :P

Anyway, I guess this thread will also turn into another one of those bickering threads that get deleted.

To avoid that I'll stop at this point.
 
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