Yup, this would be best played a year later on newer generation hardware... with all the DLCs & extra content. Right now the main story is very short at around 20ish hours of gameplay which is not worth it all IMO.hahaha performance is garbage. what an overhyped game it turned out to be. how the f did the reviews give 9/10 5/5 10/10 to this??? If the bugs weren't that many they might got a pass but damn. shitty performance + buggy game is unacceptable in 2020. CDPR deserves all the flak imo. Damn the fanboys. Console owners must be raging. I don't think that the game is even playable for them.
I'll definitely wait many months and then get the GOTY lol in a steam sale. Thanks for the BETA tests guys
@Arun K host it on youtube.
I5 4690k, 16GB DDR3 RAM, Asus RTX 2060 getting 40 fps on Ultra in 1080p and 30fps with RTX Performance.Guys let's talk performance and framerates. Please collect as many data as possible.
Someone with a R5 3600, 16GB 3600Mhz, Asus GTX 970 Strix is getting ~35 fps in medium in 1080p.
Most of the issues there are on consoles. Yes there are glitches on PC but on consoles it is pretty broken with constant crashes.
Its inside a beautifully hand crafted city not some jungles and mountains. The amount of objects and NPCs in this game is an order of magnitude higher than anything else I've seen before.What is so heavy about this game that it breaks on console? I mean, we have pretty awesome looking games on base PS4 and XBOX (say Red Dead Redemption 2) and they have good performance. Why can't CDPR provide lag free gameplay for Cyberpunk? They have been at it for 7 years...
Its inside a beautifully hand crafted city not some jungles and mountains. The amount of objects and NPCs in this game is an order of magnitude higher than anything else I've seen before.
The first thing that will hit you is the verticality. If you are standing below a skyscraper, the skyscraper actually looks like one. There are places where there's a bottom layer say a market, then 3 layers of roads on top, then two layers of parking and then the skyscrapers on top of that and 99% of all that is actually enterable by the player.
I think the question which people/reviewers/testers need to ask should be: Did CDPR knew that it would be this bad on console?
Guidelines related to Cyberpunk 2077's review embargo seem to have been a little more limiting than previously thought, given news that reviewers were only allowed to use b-roll provided by CD Projekt Red as opposed to their own footage. This may come across as somewhat of a dubious practice, especially when taking into account myriad reports of bugs and other issues that plague the overall experience.
This article rightly talks about the console issue which I mentioned:
Make of this what you will.
I think it's a scummy practice to maximize sales.
Sure, consoles may never be up to par with PC but did console users deserve this? Hell no. Cyberpunk is unnecessarily resource heavy. Many AAA games have had successful launch on Consoles. This might be the first one with launch this bad. I hope all console owners demand for refund. From the stats posted by CDPR themselves, 41% of the preorders came from console owners. That's 41% of the playerbase having nightmares right now.All were based on the game's PC build, while questions about the console versions remain mysteriously unanswered.
I think when CDPR reached out to reviewers to not use their footage, reviewers trusted CDPR and believed whatever bugs they are facing during their playthrough would be gone by the release date.Let's not forget the mind-blowing positive receptions by the reviewers who gave it 4/5, 5/5, 9/10, 10/10. Did these reviewers really not come across any of the bug or performance issue? Or did they all use top end components to play in 1080p? I've never trusted game reviews except when it comes to bugs (one of the rare reasons why I sometimes read them) and this incident has further lowered my trust in reviewers.
Assuming that's true and they used pre-made footage, they themselves would have to still play the game right? And have the same reviewers issued any clarifications?I think when CDPR reached out to reviewers to not use their footage, reviewers trusted CDPR and believed whatever bugs they are facing during their playthrough would be gone by the release date.
At least that's what it looks like.