Its inside a beautifully hand crafted city not some jungles and mountains. The amount of objects and NPCs in this game is an order of magnitude higher than anything else I've seen before.
The first thing that will hit you is the verticality. If you are standing below a skyscraper, the skyscraper actually looks like one. There are places where there's a bottom layer say a market, then 3 layers of roads on top, then two layers of parking and then the skyscrapers on top of that and 99% of all that is actually enterable by the player.
Just because all those places and NPC's exist doesn't mean all the assets need to be present/streamed all at once, which is how the engine seems to be handling it as well with the way NPCs/vehicles/textures phase in and out, it's just a poorly optimized and rushed game that needed another year of dev time at least. It's not like they decided to port the title on the older platforms just a few months ago.
This game has seen a total production & pre-production time of around 8 years and its original date was April of this year when none of the next gen consoles were even announced so that excuse of not being able to run on older hardware is just nonsense especially when their entire production period was during last gen and when there there are other open world games like SpiderMan, Ghost of Tsushima, Horizon:ZD, RDR2 that run just fine.
They might not be that populated in comparison but DF did a video and the framerate tanks to 16 with like 10 NPCs around when things get heated up. Not like the AI in CP2077 is the best either, it just brings another level of appreciation for Rockstar games tbh.
People need to hold CDPR accountable for straight up lying, someone on the dev team had tweeted just a few weeks ago that it would be hard to find bugs even if you looked hard for them yet here we are.
Reviewers were only allowed to use PC B-Roll footage provided to them and the embargo on PS4/Xone reviews only lifted today so they knew its current state and still chose to withold it from everyone.
Going by their own breakdown of pre-order sales stats there have to be a couple of million players on the base version of the consoles.
This is just another example of the marketing team and execs getting ahead of production and what you end up with is an overpromised undercooked title that needed to be delayed for a few months.
Yes the bugs will be fixed eventually but no $60 game should be released in this state.
People would've been up in arms if this was EA, Acti or Ubi and looks like they are catching some flak at least on the CP2077 sub for now where the fanboys are busy simping. This actually looks worse than the Watch Dogs 1 downgrade and a buggy mess equal in comparison to Fallout4 and GR:Breakpoint.