Dark Souls II - Discussion Thread

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I hope they don't tone down the difficulty level and have level designs which are inspired from Demon's Souls (Tower of Latria specifically). Also, I'd expect them to be more focused on developing the PC port properly, as they have all the time in the world now.
 
OMG Tower of Latria dude! :eek:

Mind flayers! I shall never forget that death sequence. Was carefully treading my way through the scary level in absolute silence and BAM! Comes one out of nowhere, caught my poor character by his neck and that was the end of it. :dead:
 
Cant talk about Demon Souls .... but dark souls ... the two knight archers .... damn so much patience and timing ...
 
Cant talk about Demon Souls .... but dark souls ... the two knight archers .... damn so much patience and timing ...

At that spot, I think I may have died at least twice but after that managed to run past till one of them and made him fall over the edge! Justice - SERVED! :cigar:
 
Nice! Looks very good especially the revamped visuals. Not sure if that was from the PC though. Fromsoft can never go wrong with the enemy designs - I guess we could attest to that fact after having played the two titles, eh Allwyn? I mean look at that dragon's skeletal remains that suddenly came to life after he took those souls - traps, traps and more traps everywhere! Guaran-damn-teed deaths lurking around everywhere. Good stuff.

And looks like trolls have come this time? Influenced from the west eh? :D
 
Nice! Looks very good especially the revamped visuals. Not sure if that was from the PC though. Fromsoft can never go wrong with the enemy designs - I guess we could attest to that fact after having played the two titles, eh Allwyn? I mean look at that dragon's skeletal remains that suddenly came to life after he took those souls - traps, traps and more traps everywhere! Guaran-damn-teed deaths lurking around everywhere. Good stuff.

And looks like trolls have come this time? Influenced from the west eh? :D

Oh most definitely! I was blown away by the enhanced lighting and texture detail. The cloth movements and physics are rendered perfectly. The moment he lit the torch and entered the dark area, I knew this was going to be epic. Enraging the Troll to break the whole prison wall was totally EPIC. The dragon bone coming to life and the axe to the face leading to instant death was enough to let us know the perils of playing a souls game. The finale on the bridge with Dragon's flying in the background was simply breath-taking. It looked surreal. The frame rates were a bit wobbly, but I hope they don't lock it to 3o for the PC version. God I wish this title releases this year.
 
and 60fps confirmed for PC b*tches!
betterthanexpected.png
 
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Wow fantastic news! No GWFL - awesome! 60 fps - super awesome! We just need a reveal date now.

@Ethan_Hunt - please censor the cusswords henceforth. Thanks!
 
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Anyone who played this on pc? with keyboard N mouse?
Can you tell me if it's very bad, the controls Like the dev's themselves say? or did you find them to be not that bad at all.

Am asking bcoz I'm thinking of getting this for pc but no ways I'm buying a controller for this game just cos some lazy dev's can't port a game right in ****ing 2012!
 
Anyone who played this on pc? with keyboard N mouse?
Can you tell me if it's very bad, the controls Like the dev's themselves say? or did you find them to be not that bad at all.

Am asking bcoz I'm thinking of getting this for pc but no ways I'm buying a controller for this game just cos some lazy dev's can't port a game right in ****ing 2012!
Well lets just wait till it releases to comment on that .... :P

As for Dark Souls, it was horrible with keyboard and mouse, i brought a controller just to play it properly. But some online video does show people playing perfectly with it.
 



Backstabbing will make a return in Dark Souls 2, but in a slightly different form. In the case of the Warrior character, executing a backstab with his short sword performed a three-hit animation: a hilt bash followed by two slashes to the back. Rather than stabbing through the torso of an enemy, backstabs will results in attacks with weapon-specific flourishes.

According to a Namco rep, players may accidentally "whiff" a backstab if they're within range, but not at a distance close enough to execute. A short sword backstab attempt may miss on the first part of the three-part attack, we were told, leaving the backstabber open to an attack — something we weren't able to witness firsthand during a hands-on demo.

But the changes to backstabs appear to be a move from the developer to reduce players' reliance on backstabs, which are easy to execute, carry little risk and yield high damage in the first Dark Souls.

The differences between Dark Souls 2 and its predecessor appear to be less dramatic than that of the transition from Demon's Souls to Dark Souls. Players will be able to heal themselves in multiple ways in Dark Souls 2, through the returning Estus Flask and with "lifegems." Those healing items will come in standard lifegem and radiant lifegem and, based on the demo, seem to function like humanity in the original Dark Souls. They replenish hit points and can be used on-the-go for faster replenishment.

The game also appears to feature the return of a Demon's Souls gameplay mechanic: Black Phantoms of run of the mill enemies — as opposed to named Black Phantoms, such as Maneater Mildred — can appear out of thin air. In one section of the demo, a trio of Black Phantoms materialized, tossing two dreglings and an armored tortoise knight at the player at once.

Polygon
 




The dual-sword dude won't survive long enough without a proper shield. This is as close as it gets to a hack & slash title! :p


VG247 said:
The guard break move is similar to the riposte in Dark Souls, but is used after breaking through an enemies block like a follow-up move. Players can also click L3 while running to jump, rather than double tapping the run button like in Dark Souls.

While aiming with a bow, you can fire two arrow types without having to go back into your inventory to change your ammo. You can fire the first arrow type with R1, and R2 for the second type.

The Soul Arrow spell will return, along with Soul Spear, which makes magic cascade from the sky to damage enemies. There’s also a magic greatsword, a fire whip pyromancy spell and a new fireball magic typ that harms both enemies and the caster.

There’s also a new Replenishment miracle that increased both your attack and defence, a lightning spear spell and a Dark Orb item that syphons stamina from enemies.

Finally, you must use Life Gems to restore your heroes health, edible grass that restores your number of magic uses, magic bombs and Estus Flasks are back in some form.


VG247
 

Every time you die and resurrect as an undead adventurer, you lose some of your total health. It’s capped at 50% but still, it sounds like royal pain in the arse. Reviving no longer requires Humanity, but instead an item called ‘Human Effigy,’ which means you don’t have to revive at bonfires any longer.

New Covenant ‘Way of the Blue’ has also been spotted, and it rewards you with a Blue Sentinel guard whenever a Black Phantom invades your world. Summoning is still engaged by White Soapstone but now there are two varieties. Small stones can only be used in certain areas, while the larger variety gives the player helping you a special token or fidelity reward whenever they lend you a hand. Summon duration also decreases each time you use a soapstone however.

The inventory has also changed, as players can equip three items per hand – which will be handy when using the flaming torch to light up dark areas – and there are now ten quick item slots on the down d-pad button. New items include the bomb-like Witching Urn, and a War spell that increases your ally’s attacking and defence stats.

VG247
 
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