Do you still play Quake3Arena online

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Good explanation mr.bullet - you make absolute sense :)

However, I take your last statement an open challenge to a duel (OSP or CPMA, your pick) - name the time and server :D

EDIT: On second thoughts, you're pro I'm noob so give a noob a chance - let's play 1 OSP + 1 CPMA game, player with the most frags picks the 3rd map and mod ;)
 
xplicit said:
that would be me na? :P

We airtel ppl ping 100ms to ALL indian gaming servers :(

LOL dude, joined TE in Dec 05? Where the hell were you all this while!! :D

And I ping < 80ms to all Indian servers (except indiatimes which is 250ms)... 100ms to SIN and HKG servers.
 
Played it just now after 3 years. Won the first game I played lol.

The Charsi returns :D


Unfortunately retards populate the server, kept kicking me and anyone who didn't want to play Clan Arena.
 
LOL, congrats... from the screenshot I see EVIL big mouth was on the server as usual muhaha! We gotta play sometime saumil... hardly find anyone who wants to duel :)
 
Yea sure, but I am noob so don't think either of us will enjoy the duel :P

What are the connection tweaks for this game? I get 60ms from cmd prompt which becomes 90 ingame.
All I remember is the Rate command. Someone please refresh me on the others and what they do.
 
RiO said:
However, I take your last statement an open challenge to a duel (OSP or CPMA, your pick) - name the time and server :D

EDIT: On second thoughts, you're pro I'm noob so give a noob a chance - let's play 1 OSP + 1 CPMA game, player with the most frags picks the 3rd map and mod ;)

^.^ thank you for the Mr.BuLLet Rio ...
and as they did it in the past ...
i accept your challenge .. ( and slaps Rio with a curly white glove ) j/k
lol... i belive then you wont mind it if remove the rockets and
keep only rail .. lol ...
will take up a time which is good for both of us man .. and have a scrim ..
----> lol tracer i wanted to say LAME !!! hehe

And to answer the original question of the thread ...
Yes i do still play quake 3 online ...
 
I couldn't comprehend half your message, but just let me know when and where ;) And please don't expect me to play silly instagib matches... it's either a duel or nothing at all... looking forward to it!

EDIT: Anyone online to play now? :P
 
LOL only nubs play instagib. Q3 is all about strategy and brains as to when to attack. Skill can only take you upto a point. Beyond that, its all about your self preservation skills :P. Unfortunately silly me is not even skilled :P.
 
saumilsingh said:
I take it you haven't underwent the sheer experience they call 'InstaGib CTF'.
One word - Intense!
Instagib rocks.. I can play it in any form not just CTF.
 
instagib is bullshit. it's just point and click which any monkey can do after playing for two months. real quake requires you to run armours and items, predict enemy actions and out think the other player. the railgun needs to be nerfed in all quake games.

to people who claim noghost > cpma netcode.. it may seem so at the beginning. in all probability this noghost thing is another 'Unlagged' type prediction like Zero Ping Mod or InstaUnlagged. the only thing it is good for is letting people with high ping use hitscan weapons like they were LPBs. the cons outweigh the pros by far. weapons that require prediction like the RL and PG are screwed beyond belief. in fact arQon the lead programmer of CPMA explicitly speaks about why he avoided the unlagged approach to improving netcode in a thread on the promode forums.

as for the netcode of CPMA itself, it is by far the best i've ever seen in a quake 3 engine game or mod. it just requires you to play it for a week and get used to it. you can shaft at 100 ping without too much of a worry. of course, this doesn't mean a 100 pinger will have it easy against a 20 pinger but it does make his playing experience a lot more satisfying. those who know Ricky of kawabonka.com should have seen the way he used to rail at 100 ping.

OSP is not THAT bad either once you get a feel for the lag. i don't have too much of a problem railing at 80 to 100 ping. anyone who thinks Q3 netcode is bad should try playing Quake 4. playing on 50 ping is like playing underwater :/
 
saumilsingh said:
Yea sure, but I am noob so don't think either of us will enjoy the duel :P

What are the connection tweaks for this game? I get 60ms from cmd prompt which becomes 90 ingame.
All I remember is the Rate command. Someone please refresh me on the others and what they do.

don't worry about the ingame scoreboard. it's completely inaccurate and varies according to your cvar settings. just ignore it.

as for net settings, iirc you have a 256+kbps connection so you'd be fine with :

OSP
rate 25000. however most servers limit this to something like 12000.
cl_maxpackets 125 if your upload speed is high enough. else try 100 or 60.
snaps x where x is the sv_fps value. only way to find this out though is to ask the admin or look at the server through a server browser which gives you this info. i have currently set both the fragshack servers to sv_fps 30 so your snaps should be that.
cl_timenudge : anywhere from 0 to -20. personal preference.

CPMA
rate 25000. same as above.
cl_maxpackets 125. same stuff applies.
snaps - the server automatically forces client snaps to the sv_fps value so completely remove this command from your cfg and don't worry about it.
cg(cl?)_laghax -1. leave default.
cg_nudge 0. default.. don't recommend changing unless you're pinging over 100. in that case set it to -x where x is your ping - 100. i.e if you're pinging 150 set it to -(150-100) = -50
cl_timenudge. remove this command from cfg.
cg_xerpclients 0. default value of 0 is fine but you could try 1 or -1.

hope that helped.
 
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ashr said:
instagib is bullshit. it's just point and click which any monkey can do after playing for two months.
haahahahahahaha Dota.

As for anti-lag mods, I feel they are great as long as they are restricted to hit-scans only.
Really no harm there, the entire game of CS functions on the principle and is doing much better among pro-gaming circles than any Quake game.

Arq is just stuck up about keeping things a 100% accurate when he doesn't realize that the only reason normal leading 'feels' more acurate is because people don't get hit around corners, when in fact they should've been in a real aim-oriented scenario rather than an astrology-oriented one.

Unlagged hitscans wouldn't be bad at all, just leave the projectiles as they are.

PS - Thanks for the tweaks.
 
unlagged hitscans with regular projectiles won't work. the game is already hitscan dominated. when people have rails that hit accurately but rockets that are laggy they aren't gonna use the RL, LG or PG at all thereby changing the essence of quake :S with cpma, arqon's goal is clear. it's not about making 50 ping feel like lan but making 100+ pings feel like 50. anyway, in cpma even with 100 ping you don't have to lead by huge amounts to rail. if you're aim is good you will adjust to the lag in a few days. try shafting at 100 ping in any unlagged mod. unlagged stuff is great if you're dealing with ONLY hitscan weapons so InstaUnlagged is fine. in ZPM rockets were unusable at high ping. a lot of people like to use the other weapons :P

oh and dota isn't point and click :P if you're playing serious clan games you cannot get by without strats. you should see some games of some good Indian clans like Roar and Manay playing. there's a lot of stuff involved like picking the right heroes, teamwork, the right items and each person doing a specific job like farming or denying gold and xp to the other team. dota is kinda like cs in the sense that when you're playing with random teams.. it's more of a tp thing where you just try to get as many kills as possible. comparable to playing on a pub server. what happens when you play cs against a good clan without teamwork and strategy? likewise, in dota you end up getting raped. the game isn't easy to play at a high level.
 
ashr said:
unlagged hitscans with regular projectiles won't work. the game is already hitscan dominated. when people have rails that hit accurately but rockets that are laggy they aren't gonna use the RL, LG or PG at all thereby changing the essence of quake :S with cpma, arqon's goal is clear. it's not about making 50 ping feel like lan but making 100+ pings feel like 50. anyway, in cpma even with 100 ping you don't have to lead by huge amounts to rail. if you're aim is good you will adjust to the lag in a few days. try shafting at 100 ping in any unlagged mod. unlagged stuff is great if you're dealing with ONLY hitscan weapons so InstaUnlagged is fine. in ZPM rockets were unusable at high ping. a lot of people like to use the other weapons :P

oh and dota isn't point and click :P if you're playing serious clan games you cannot get by without strats. you should see some games of some good Indian clans like Roar and Manay playing. there's a lot of stuff involved like picking the right heroes, teamwork, the right items and each person doing a specific job like farming or denying gold and xp to the other team. dota is kinda like cs in the sense that when you're playing with random teams.. it's more of a tp thing where you just try to get as many kills as possible. comparable to playing on a pub server. what happens when you play cs against a good clan without teamwork and strategy? likewise, in dota you end up getting raped. the game isn't easy to play at a high level.
:clap: lets play !!
add me on xfire
 
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