Chaos said:The other thing which made a lot of noise at Siggraph was the programmable tesselator. I'm not sure if this is DX10.1 or DX11 but its one cool thing to have. Its really useful for apps that what to do procedural geometry generation which means geometry detail will be a lot higher than in existing apps.
Programmable Tesselator is already implemented in a primitive form in R600. Think I read somewhere that this feature would become part of the D3D specs with DX11.
Nikhil said:Hands up to all who didnt understand this !!
@Chaos --- Could you please speak English for the rest of us normal folks ??
Whats so complicated about it that you didnt understand.
The first part about floating point precision is plain enough. As for the second part, Heres some info on Tesselation
Tessellation - Wikipedia, the free encyclopedia
Tesselation is one of the basic building blocks of 3D Game Grahics.