F.E.A.R 3 - Discussion Thread

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@Bluffmaster: MUST. PLAY. FEAR. The first is the best in terms of scare and sound design. The graphic may not be up to today's standards, but by no means they are bad. Play with your lights out and if possible with good set of headphones. It's just too good to pass up. FEAR 2 in comparison ain't so scary or engaging as first one. Although it's must better in terms of graphic and overall action is satisfying.
 
Bluffmaster said:
I am also new to this franchise. I am planning to complete FEAR 2 before I start with FEAR 3. I wanted to play FEAR but I guess its too old of a game to enjoy by current standards. Will wiki the story of FEAR and start my journey from FEAR 2.

You should ideally play the first one. You get to understand a lot about Armacham, Alma, Fettel -- and basically how the "world" works. The importance of point man. I played it last year again, and found the graphics all right. Ok, if you look at round object which look like polygons, and textures up close which are scattered, it might bore you. But game has the industrial look and feel (with the music) which drive the mechanics for the franchise. Also you will get to enjoy the slow motion of the game play. The AI is quite decent, and work intelligently. Though I never liked the forced HUD in FEAR2. But it was decent.
Gannu said:
Completed 4 intervals and it just keeps getting better. :D

How is the bullet-time functionality in this one..?
 
Sorry Guys, I read your replies a little late and started with Fear 2. Also read the plot of Fear so I am up to date with what happened in Fear.

Fear 2 Impressions :

The textures are really neat even by today's standard but its lacking in effects. Simple effects like glass shattering look dated but the screen fading and alma effects are well done. The rag doll physics in the game is a hit or miss. Infact Max Payne 2 did it much better. The same can also be said about the Slow-Mo which also is inferior to the bullet time effect in Max payne. My biggest complain with the game is that the guns lack any kind of punch. Its like I am shooting from a paint ball gun. I have played this for a couple of hours, I have just completed the hospital level and so far the experience has been strictly above average, its a decent shooter but its gets a little boring at places. Lets see if my experience gets better. :)
 
asingh said:
How is the bullet-time functionality in this one..?
The same as that of the previous ones. Except that to increase the total time, instead of using a reflex booster injections we need to complete those challenges and level up PM. The same applies for health as well. We used health booster injections in the previous titles. Here, leveling up increases his health automatically. There is however no health bar. The screen gradually fills with blood red shades as you get hit.
 
^^

I hate it when they do that to games. RE5 types.

Also, Gannu, they have removed the HUD / visor thingey...?

Tonight I start this.
 
ram_dante said:
I read in a lot of places that the game is insanely difficult, and we hardly get any ammo..Is that true??
Not at all! I am playing the game on medium difficulty (Commando) and it is certainly challenging but not hard. The point here is the leaked build was locked at the hard difficulty and thus the word spread that the game is 'insanely difficult' and the ammo is scarce. There're plenty of ammo crates to be found with the guns and grenades, strewn across the levels. Sometimes ammo can be collected from guns near dead bodies of soldiers. So no problems there either.

asingh said:
Also, Gannu, they have removed the HUD / visor thingey...?
Yes we do not have the visor this time. The HUD is pretty minimal with the guns/ammo on the right with the grenade count. And the crosshair ofc.
 
FEAR 3 Benchmark | BenchmarK3D

1,2,3,4 cores all have same average frame rate with a HD6950. Minimum however increases, so I'm guessing the minimum in the benchmark is only a few frames long

DX11 apparently CUTS 40% performance, but doesn't offer anything noteworthy to the visuals.
 
Visuals aren't any great like I mentioned before - okay'ish. Shadows are also crippled. Sometimes from dynamic lighting in a location, the shadows of PM are visible. Otherwise they aren't.

compaddict: I'd still like to know where you drew those conclusions from. From your previous post i.e. :)
 
How do you use DX 9 on windows 7? I cannot seem to find an option anywhere in the video settings. What features of DX 11 does the game use? The game does not seem to use triple buffering, so at max settings and 4x AA, the game stays at constant 30 fps if Vsync is on. However, without Vsync I notice that the FPS from fraps is hovering around 56-58. Utterly stupid! For some reason 60 FPS seems way smoother than 30 FPS in this game, so for those of you who are in a similar situation, d3doverider which is bundled with riva tuner is an excellent program which forces triple buffering. Anyone know how benhmarK3d benchmarked this game?

UPDATE : At Interval 3 now. Playing at Fearless difficulty. The game is quite hard at this mode, and in a good way! I have repeated some battles some 10 times before getting through. That the enemies keep coming is very old school, and the gameplay feels very different from the original fear because of this. If only it did not have regenerating health, it would be even more old school, but then I guess it would be impossible for mortals to get through the game!
 
Ok, gave this game a whirl. Here is a brief summary -- playing the first chapter.

Performance:
Is not a resource hog. Easily runs on my system all maxed out @ 1080pi. Getting a decent 50+ FPS in normal scenes. During intense fire fights hits a low of 43-44. The levels load really really fast, and game play is quite smooth. Any modern configuration with a decent Quad and mid-range GPU should be able to spin this off. It does utilize all 4x cores. XfireX kicks in well, and the GPU usage is nice.

Game Description / World Details:
Starts of with the dark and eerie sound of Paxton Fettel and shows some scenes from F1 and F2. Glimpses of Alma and the forth coming violence. Have given a new duck and peek system which is quite good. There is aim assist with the cross-hair beacon turning RED when aligned correctly to the target. There is an option to turn it off. The AI is quite good, and talks amongst themselves realistically. Example: "I am going down". And a person will swank down the stair case to flank you, and 2x guys will cover him from the top. At times the soldiers hide and shoot over objects. A hit + near an object causes them to hide and seek protection. They throw grenades "intelligently". Texture are not the best, so do not expect a Crysis -- since that is a shooter we just graduated from. Decals are nice and has particle physics and smoke gassing. Bloom is quite minimal (thank God) with a focus on dark and hidden object spaces. I took a lot of screen shots using FRAPS, but for some reason all RED is showing up as BLUE. Sorry...! Levels have been designed to keep the horror perspective in mind. Alma surfaces once in a while. But I find F3 less scary.

Weapons:
Have encountered three weapons till now. Standard issue pistol, combat machine gun, and the shot-gun. Some how I felt that the weapon load time is way way to quick. The shot-gun load is "magazined " which removes the fun of slow load + powerful hit ratio combination. Playing at Commando level, ammunition is easy to get. Can receive off dead soldiers and/or caches strewn across the levels. On this difficulty I doubt a player will ever be short.

Game Mechanics:
Linear shooter with a one-only dedicated path to the point. At times doors can be opened, and an alternative route can be taken. Though not much variation. Gun swap is optional, but ammunition recharge is auto. Health re-generation is way way to fast. Around 6 seconds of cover bring you back to perfect. Slow-MO is available right from the start (I think the original FEAR took a while to initiate it), and is really really slow. Which means, you get a TON of time to cherry-pick. As of now the recharge of the slow-mo is quick. But hardly hampers the game. Object interaction is quite minimal, and the engine throws up a hint when required. The game has a TON of expletives being used. Probably Even L. Jackson from Pulp Fiction would be shy compared to this....! Was shocked to hear it all.

Music:
This is the forte of the game. John Carpenters sound track is reminiscent from the movies he has done. The high intense note with the electronic jargon show hints of Ghost of Mars and Escape From New York. As it is the staple of FPSs', it picks up a crescendo and thumpier beat when intense encounters are incurred. Am sure it will get better as we progress.

Repeatability and Score:
Probably will complete it on Commando, and then leave it installed. Can re-play on difficult levels. I would give this a safe and sound 8.5/10. A good shooter for the summer season.

Game hard....!
 
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^ Good overall review mate, give a good perspective of game from a real gamer's point of view than just throwing around excerpts from other unknown reviews... :)

would I have given reps if I could. :)
 
Completed it a while back and the concluding interval and the ending were brilliant minus the stupid boss battle which wasn't really called for. I wonder why every game has to end with a boss battle when some of them could have been done otherwise. :|

Btw there are 2 endings possible towards the end - a good and an evil ending. For the first playthrough, it has to be the good ending since we play as PM. The alternate ending happens if we re-play the level as Fettel. Gave it a shot since the last interval is barely 15 minutes long and turns out that both the endings are good.

The game had some of the good cinematics for a horror based title and sound design to boot. However, scare-factor wise I felt it to be a notch less than the first title. But the game does have its fair share of scary sequences. Visuals weren't the best but definitely manageable - the physics were decent (thanks to the Havok engine). The gameplay, shooting mechanics with a wide range of arsenal and mech suits, and the cover system were definitely worth commending. One major downside is the short campaign length - barely 5 hours! Anyhow, fans of the FPS and horror genre must give this title a shot.

PS: Do NOT miss out on the cutscene post the credits sequence. ;)
 
^^

Wooah...all ready done. How long is the SP campaign. 5-6 hours..? What you thought of the AI though..?
 
^Barely 5 hours. Each interval took me around 30~40 minutes barring the last one which takes hardly 15~20 mins. AI was good - pretty challenging alright. Despite taking cover over some objects, they might toss a couple of grenades to flush us out. Some of the advanced mechs. will deploy the armor themselves to avoid fire. These were just some of the instances.
 
Just entered Interval: 2. NOW, the graphics are starting to shine. Game has picked up the true rhythm of an FPS. Music is even better. Damn...! The music is nice. This has to be played with headphones/ear phones.

When ones hands start to hurt and it is 1:37 AM on weeknight...we have a good shooter amongst us. Alma looks f....... big time. Freaky.
 
^^

Thanks...!

I always felt FEAR series used the audio sense to jar the users into the mood and environment. This time round they really top it. F3 really goes back to the style and feel of F1. F2 varied too much specially with the persistent HUD and grainy wash which they applied to each frame. The "blood-baths" are quite intense this time round. This time round the soldiers chit-chat a lot. Gets slightly annoying at times. But as I mentioned in the min-review, what they "speak" makes sense most of the time. Seeing the sniper gun work in slow-mo is pure delight.

:)
 
Yeah too much of gore in the game. Severed bodies, limbs, spilled intestines, blood trails, graffiti on the walls using blood and what not. :P
 
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