F.E.A.R 3 - Discussion Thread

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So, how does it improve upon FEAR 2? I am playing Fear 2 currently and have started liking it. How is the rag doll physics in this game? And do the guns have any kind of punch to them? Grenades are an important part of Fear 2 but I read somewhere that they are pretty useless and hard to throw accurately in this game. How better are the visuals from Fear 2 ?
 
The game play is much better as compared to F2. You will feel quite a stark difference upon launch. Primarily the HUD and grainy wash. It has the bob affect to add realism, but might make some player pukey...! :) There is not that much rag-doll, but melee is quite nice. I remember punching a dead soldier, and he toppled over. The pistol is quite weak, feels lousy. The standard carbine is fine. Feels a bit light on action, but is accurate. Re-load is way way too fast as I initially mentioned. Shotgun is powerful and shows some recoil. The sniper gun (duh) is powerful. Guess Gannu, can comment more on weapons since he completed it.

Visual are better for sure. F2 had far too much red/orange spanning the canvas, which I found irritating. Not in terms of blood and gore, but the back ground color mix. This has nice dark spots, with a ton of gray. The underground swampy regions feel eerie and realistic. Once F1 finished the dev. teams moved away from the highly industrial locales and metallic structures. Though the "clunck clunk" of walking on metal resonates realism and combat.

Grenades do a decent job. You get (till now) the standard splinter type and a flash bang. They are difficult to throw. Since you play in close confines of buildings and girders you will have them bouncing back. But they tick (tee tee tee) and then go off. At times I saw the AI also causing a ricochet, and they they scrambled. The AI here is good, so people might find the grenades useless. They scatter and run for cover. A flash-bang can be shot and exploded. The AI use it a lot for flush out maneuvers.

Overall this game fits the bill for F.E.A.R cannon.
 
asingh said:
The game play is much better as compared to F2. You will feel quite a stark difference upon launch. Primarily the HUD and grainy wash. It has the bob affect to add realism, but might make some player pukey...! :) There is not that much rag-doll, but melee is quite nice. I remember punching a dead soldier, and he toppled over. The pistol is quite weak, feels lousy. The standard carbine is fine. Feels a bit light on action, but is accurate. Re-load is way way too fast as I initially mentioned. Shotgun is powerful and shows some recoil. The sniper gun (duh) is powerful. Guess Gannu, can comment more on weapons since he completed it.

Visual are better for sure. F2 had far too much red/orange spanning the canvas, which I found irritating. Not in terms of blood and gore, but the back ground color mix. This has nice dark spots, with a ton of gray. The underground swampy regions feel eerie and realistic. Once F1 finished the dev. teams moved away from the highly industrial locales and metallic structures. Though the "clunck clunk" of walking on metal resonates realism and combat.

Grenades do a decent job. You get (till now) the standard splinter type and a flash bang. They are difficult to throw. Since you play in close confines of buildings and girders you will have them bouncing back. But they tick (tee tee tee) and then go off. At times I saw the AI also causing a ricochet, and they they scrambled. The AI here is good, so people might find the grenades useless. They scatter and run for cover. A flash-bang can be shot and exploded. The AI use it a lot for flush out maneuvers.

Overall this game fits the bill for F.E.A.R cannon.

Thanks again Anil, was very informative. :)

@Gannu : You did, but I was hoping for a comparison with Fear 2 which I am currently playing. :)

So far the most irritating part of Fear 2 for me has to be its Visor/HUD. I am glad that its gone in Fear 3. Another interesting thing to note is that Fear 2 was more than 14 GB while Fear 3 is only 4.3 GB. :P Nicely compressed game. :P
 
Bluffmaster said:
Nicely compressed game. :P
Mediocre visuals and textures actually. :P

Don't seem like this is a console port to me. Seems like it was developed for the PC first.
 
This is a fantastic game guys.

Played for about 30-40 mins, loved every minute of it. The game looks great (really) and runs great too. More fps i'm getting than i got in fear 2. Also i left fear 2 after i was 1 hour into it, felt it was boring, but Fear 3, isn't boring at all (atleast till now), great game so far, will complete it after i complete resistance 2 (hard to play on a console :| ).
 
Installed just now on My Laptop... Lets see how it is..

FEAR 1 was Great and 2 was just Passable..

I have seen and heard really good reviews about F3AR... Hope it is good enough..

EDIT:

Uninstalled after Interval 3..

Def not good.. 6/10 max..

No FEAR while playing the game..

Not even good as a Normal FPS...

Dissapointed..
 
I'm at interval 4 right now and I'm seriously disappointed. It's not scary at all. The graphics are dull and story progression is abysmal. To top all that, they include day-time outdoor environments. WTF? I felt like I was playing a COD game in the second interval. The scare factor is missing. Random Alma appearance, hallucinations & creatures shadows running past by are seriously getting boring. The upgrades system is really odd. For most part, I though the bottom part of having to take cover for 100 second and shit like that was a part of some sort of achievement system, only to realize, it enhances our rank, thus giving us a new ability. Gore level is amped and it's extremely satisfying to watch those soldiers being killed in slo-mo. Speaking of slow-mo, is it just me or does it run out of juice very soon and refills even slower? I remember the first F.E.A.R had much better regeneration time for the reflex meter. I think F.E.A.R 2 had those reflex injectors. It's also hilarious that Fettel does all the talking and Point-man sits there like a f*ckin' mute. There is no real interactions happening. This installment just doesn't feel right. :(
 
The fear factor is definitely low alright. In fact even the second title doesn't come close to the first one. Anyhow it was definitely a good TP for me though. Since you are already half way through, I suggest you complete it. Wouldn't take much of your time either. :)
 
Ethan_Hunt said:
I'm at interval 4 right now and I'm seriously disappointed. It's not scary at all. The graphics are dull and story progression is abysmal. To top all that, they include day-time outdoor environments. WTF? I felt like I was playing a COD game in the second interval. The scare factor is missing. Random Alma appearance, hallucinations & creatures shadows running past by are seriously getting boring. The upgrades system is really odd. For most part, I though the bottom part of having to take cover for 100 second and shit like that was a part of some sort of achievement system, only to realize, it enhances our rank, thus giving us a new ability. Gore level is amped and it's extremely satisfying to watch those soldiers being killed in slo-mo. Speaking of slow-mo, is it just me or does it run out of juice very soon and refills even slower? I remember the first F.E.A.R had much better regeneration time for the reflex meter. I think F.E.A.R 2 had those reflex injectors. It's also hilarious that Fettel does all the talking and Point-man sits there like a f*ckin' mute. There is no real interactions happening. This installment just doesn't feel right. :(
The 2nd level is exactly CoD'esh. That did throw me off. Incidentally I find the slow-mo to slow. Also Point Man looks gay. Damn gay.

But I still like the game. Guess probably, cause I play way less games.
 
The first game was like an enigmatic journey, with you not knowing who/what Alma is and Fettel's agenda. It's this curiosity and the game's atmosphere that really made it creepy. Everything seems to have gone downhill since then. 4 more intervals to go, so let's see if anything changes.
 
^^

We did not. Only saw Fettel and Alma.

Before FPS's never showed Point man, or had him speak. Remember Quake IV. What hell the Point man goes through, but keeps mum. Specially when 'transformed'. That scene is still stuck in zee head...!

Fettel looked retarded ya.

--- Updated Post - Automerged ---

Ethan_Hunt said:
The first game was like an enigmatic journey, with you not knowing who/what Alma is and Fettel's agenda. It's this curiosity and the game's atmosphere that really made it creepy. Everything seems to have gone downhill since then. 4 more intervals to go, so let's see if anything changes.
True, Ethan, true. F1 was classic. As I mentioned before, it was pure industrial over lay with metallic and mechanical object. The dark confines and sharp corners were classic.
 
Ethan_Hunt said:
I'm at interval 4 right now and I'm seriously disappointed. It's not scary at all. The graphics are dull and story progression is abysmal. To top all that, they include day-time outdoor environments. WTF? I felt like I was playing a COD game in the second interval. The scare factor is missing. Random Alma appearance, hallucinations & creatures shadows running past by are seriously getting boring. The upgrades system is really odd. For most part, I though the bottom part of having to take cover for 100 second and shit like that was a part of some sort of achievement system, only to realize, it enhances our rank, thus giving us a new ability. Gore level is amped and it's extremely satisfying to watch those soldiers being killed in slo-mo. Speaking of slow-mo, is it just me or does it run out of juice very soon and refills even slower? I remember the first F.E.A.R had much better regeneration time for the reflex meter. I think F.E.A.R 2 had those reflex injectors. It's also hilarious that Fettel does all the talking and Point-man sits there like a f*ckin' mute. There is no real interactions happening. This installment just doesn't feel right. :(
Damn right! But the only good things that this game have is satisfying action and AI almost as good as fear 1..Rest(the story, gfx, scar factor, environments etc) is all a letdown..But still the action and fast gameplay makes up for its flaws and makes it a decent shooter! But nothing like Fear!
 
Completed the game. I still hold my opinion. This was strictly a mediocre experience. I enjoyed Red Faction: Armageddon more than this game. The mech fights were decent and the last 2 intervals were marginally better than the previous ones. But overall, this didn't live up to the expectations.
 
I started this game and finished 2 intervals in around an hour. Seems like a short title, which is kinda good for me right now. :P

From what I played till now, the game doesn't seem to be a Fear title. :| I totally understand what you meant by the CODish gameplay in the 2nd interval.

Anyhow, the AI seems to be good which is really fun. Let's see how the story unfolds, nothing interesting at all until now.
 
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