Yup, you are wrongAmien said:Correct me if I'm wrong but doesn't that have more to do with the display/API rather than the raw grunt of the GPU?
Also, you might want to hold on for a bit:-
http://www.techenclave.com/cpu-mobo-corner/intel-hit-sandy-bridge-design-flaw-183513.html
nVidia 3D Vision basically renders twice as many frames as are usually required. That is why you have the 120Hz monitors. That means your GPU needs to draw 60 frames per second for each of your eyes. hence the the 120Hz rating for the monitor.