DigitalDude
Herald
Exactly, when gaming if dlss is on or off there is very minimal difference mostly not noticeable unless you keep looking at the screen to find flaws and not actually play the game.TBH I don't understand the obsession with raw performance. What matters is the output quality (frame rates, frame pacing, latency and visuals). If all of that is better then how does it matter if the frames are being rendered "artificially"?
We are already approaching the shrinking limits of the transistors - in order to get more performance there will of course have to be focus on other aspects of the rendering pipeline.
The thing with artificial ai generated frames is that they increase the latency noticeably which was a big deal for many. With the new gen reflex 2 nvidia claims that the latency is reduced but lets wait for third party reviews. Their claim of 5070 performing similar to 4090 is with multi frame gen and in specific scenarios so i wouldnt trust their benchmarks.TBH I don't understand the obsession with raw performance. What matters is the output quality (frame rates, frame pacing, latency and visuals). If all of that is better then how does it matter if the frames are being rendered "artificially"?
We are already approaching the shrinking limits of the transistors - in order to get more performance there will of course have to be focus on other aspects of the rendering pipeline.
1. We need some min no of fps else it feels bad. FG wont do much there. Wont be an issue on 5090, but will be for most others ( esp with Max RT).TBH I don't understand the obsession with raw performance. What matters is the output quality (frame rates, frame pacing, latency and visuals). If all of that is better then how does it matter if the frames are being rendered "artificially"?
We are already approaching the shrinking limits of the transistors - in order to get more performance there will of course have to be focus on other aspects of the rendering pipeline.
The thing to understand is how the frames are generated to begin with. Frame generation uses interpolation, which is a fancy way of saying "guessing". Interpolation in any form reduces quality of the rendered frame. A frame generated by the game engine is significantly different from the frame generated by the driver, hence it always looks worse and because the driver has no way to respond to game input, you get fairly severe lag.how does it matter if the frames are being rendered "artificially"?