saumilsingh
Skilled
arun_rulezzz said:youll have to manually change the resolution from your settings.cfg file located in the F.E.A.R user directory located here "C:\Documents and Settings\All Users\Documents\Monolith Productions\FEAR" on your comp.
"GammaB" "1.000000"
"GammaG" "1.000000"
"Renderer" "NVIDIA GeForce 7950 GX2"
"GammaR" "1.000000"
"BitDepth" "32"
"HardwareCursor" "1.000000"
"ScreenWidth" "1280"
"VSyncOnFlip" "0.000000"
"DeviceName" "\\.\DISPLAY1"
"ScreenHeight" "980"
change screen height to 1024 if it doesnt display in game.
and you didnt beat my card on single mode. ill make new benchmarks after WCG with all my graphic card settings on default because i used supersampling AA, anisotropic mip filter optimisations etc. now new quad drivers are out, so soon we'll see the power of the darkest side. meh
It's the same as the demo, which looked sterile because Barcelona is one of the plainer looking circuits in real life too.stormblast said:is it anything diff than the demo saumil. cause the demo looked crap to me.
Harshal said:@ ARUN lol... man u are such a show off
The image quality comparison is almost certainly a draw on all but one account. NVIDIA’s AA routine, especially with Transparency AA activated, is better at drawing very fine lines, like those in the Half-Life 2 fence screenshot. Whether it’s the thin left side of the fence or the small branches on the trees, NVIDIA shows you more, and even more importantly, what they show is in sharper contrast than what ATI’s routines deliver. However, ATI generally has better AA smoothing once you bump things up to 6xAA. I’m going to call it a wash here.
NVIDIA’s anisotropic filtering looks better in screenshots.You’ll remember that you can see the cobblestone pattern in the Call of Duty 2 screens far beyond where the ATI image blurs them into flat ground, but this comes at a steep price. NVIDIA’s optimizations create the shimmering effect we saw in the Battlefield 2 video, which can range from unnoticeable to distracting, depending on the game, the scene, and how sensitive you are to it. Also, the optimizations produce a sharper point of delineation where the card switches from low detail to high detail textures, creating clear steps of detail change relative to the smooth transition of ATI’s upcoming hardware. ATI’s own optimizations aren’t without fault either, as some users have reported shimmering with ATI’s latest cards as well, but as you can see in the videos, it isn’t nearly as pronounced, even in our scenario outlined with Battlefield 2.