Re: Prototype
nice concise review mate do you think the game will chug on my e6600???
Thanks. E6600 should manage it, but I'm not sure what video card you're using, so won't be able to comment on the performance.
how much fps r u getting????
Like I mentioned in the review, it's usually around 27fps in high density area, but while scaling buildings & low crowd/vehicle concentration, it manages a steady 45-50fps. It's very skippy.
Can I play it? My rig as follows, BTW gonna switch to 2033SW soon, so how about @ 1680x1050, now sticking to 1024x768
Sure you can.
Ethan, in short, is it worth spending 2.5k over?
For the PS3 version? NO. It's better to get the PC version for a relatively cheaper price, if you have a good enough configuration to support it. It should be retailing for Rs. 999, I suppose. So it's worth buying for the PC.
^^ strange , beacause iirc ghostbuster video game coming on 16th july and bionic commando on 1st july
Ghostbuster's is due on 16th of June in North America. So that's next week.
Infamous is far more polished than this game
the grafix are just bland and Dull in this game...Draw Distance is Bad....High rate of Pop-Ups. The gameplay is good...but the button mapping for over 133 (or 113 powers) is bad...i mean try pressing "x" & "o" together for cannonball move....its bad...
Depends on how much you prefer gameplay over graphics. I don't feel it's so bad that I make it a sole point of bashing the game. I'm more engrossed in what else the game has to offer. It may have compromised a bit on graphics, but in terms of physics & gameplay it's way ahead of inFamous. The level of gore & action too is much more intense than inFamous. I didn't face any pop-in or out issues. Controls are fine on the 360 controller.
Oh yeah...repititive is another minus point the game...there are no variety in enemies too Helicopter hi Jacking too feels the same after a While
Which hack-and-slash/action game doesn't?
I missed out on some aspects which I would like to add:
Behavioural AI: Bump into one of them & each of them will pass a different comment. It's pretty much like how it works in GTA IV's engine, only change is that it has more population to deal with. If you drop from a rooftop in a crowded area, people around you start panicking & run off. It's amazing to just watch their reaction when they watch a person jump over cars like they were trampolines.
Extreme Physics: Yes this is a critical part of the game. The level of physics in this game is insane. You could pretty much rip apart anything & everything. Bump into people & they have a fluid bump response. Jump from a rooftop & the ground receives a crater. Trees break if you dash in at high speeds. Rendering so many characters & managing each of their individual responses is really difficult. So brownie points on physics.
New York City's portrayal: Yes this has been paid special attention to in this game. They have given a very detailed view of a major part of New York City. Pretty much every building & street seems different from the other. This was something which GTA IV had amazed me with & now it's PROTOTYPE. I have heard that Radical Entertainment had taken 20,000 photos of the city in the initial game development stages. A very nice effort on their part for a good representation of the location.