PS5 PRO KILLER BUILD IS REAL?

do a 3060 12gb (not 3060 ti) build and it will easily come under budget specially if you buy the gpu second hand, most gamers would happily accept lower than low settings and shitty upscaling from 720p to 4k when playing on consoles, yet b**ch and moan when they cant run max settings on their low tier GPU.

Not a single game runs better than the build above if run on PS5's equivalent settings and using equivalent upscaling (check DF's coverage for equivalent settings and benchmark) because even the PS5 pro is hobbled by the shitty CPU they have, plus you get the benefit of DLSS (specially after DLSS 4.0 where performance is equivalent to DLSS 3's quality mode).

Also peeps are seriously buying a console just for GTA? like seriously?!! I mean I kinda get if you are into MP with a bunch of friends and lobbies at launch will be really fun without any hacks or griefers, but SP on GTA has sucked for a while now, last good SP campaign was GTA 4 and best one was San Andreas where you could spend hours just fighting gang wars. I dont really get the hype behind gta 6 but thats me
I will still say used 3060Ti is a better choice than 3060 because of the raw performance. Sure 12GB VRAM is better to have but at 16k, most people can live with slightly lower textures. The extra performance of 3060Ti will help because 3060 12GB is inferior in performance to normal PS5 but 3060Ti is appreciably faster.

Regd. GTA, everyone can have their opinions, like I will never play Black Myth Wukong as it will be a waste of time (not playing hard games, Elden Ring was my last, completed it though). Coming back to GTA, GTA V had a great story IMO & it was the only GTA where I completed the main story. Stopped playing VC at RC heli mission, don't even remember where I left playing GTA SA & IV. Before GTA V, SA was the game where I put a lot of hours on, it was fun while it lasted.
 
I will still say used 3060Ti is a better choice than 3060 because of the raw performance. Sure 12GB VRAM is better to have but at 16k, most people can live with slightly lower textures. The extra performance of 3060Ti will help because 3060 12GB is inferior in performance to normal PS5 but 3060Ti is appreciably faster.
performance delta between ti and 60 is around 10-15%, not much difference if any, as for VRAM, for me textures are the singular setting that can make or break a game, you lower the textures, you will see it, as for perf comparison to PS5, a 3060 is roughly equivalent to 2080/2080 super iirc and a PS5 tops out a 2070 super, maybe 2080 if consider devs implementing lower than low settings/ps5 specific optimizations.

strictly speaking, for PS5 fidelity, A 3060 build is more than enough, anything above that is cherry on top, specially since with DLSS 4.0, RT is now viable on 3060
 
performance delta between ti and 60 is around 10-15%, not much difference if any, as for VRAM, for me textures are the singular setting that can make or break a game, you lower the textures, you will see it, as for perf comparison to PS5, a 3060 is roughly equivalent to 2080/2080 super iirc and a PS5 tops out a 2070 super, maybe 2080 if consider devs implementing lower than low settings/ps5 specific optimizations.

strictly speaking, for PS5 fidelity, A 3060 build is more than enough, anything above that is cherry on top, specially since with DLSS 4.0, RT is now viable on 3060
If it was 10-15%, even I would have recommended 3060 12GB, like I did on 3060 vs 4060, but 3060Ti is a good 30%+ faster & more importantly, more powerful than a PS5 GPU (RX 6700). PS5 specs will become minimum requirement for PC games.

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your friend is in the same situation as me. Got a ps4 pro from dubai in 2018 still running it to this day, waiting for the ps5 pro. Now that its out quite lukewarm perf increases and no disc drive so all my physical games will be rendered useless unless i pay 18k for a disc drive. I was thinking for a 9070 xt build but the prices are scalped from the retailers nowadays and i do not want to pay them to condone these practices, i am stuck playing a lot of JRPGs which you'll be surprised how many still are released for the ps4.
I have a ps4 pro too and I ended up opening it up and then I cleaned off the off thermal paste and applied liquid metal and since then it is running super silent. So if you still own a ps4 pro i will highly recommend you replace your thermal paste with some high-quality thermal interface material if not liquid metal.
 
A good thermal paste need not be applied once every year, replacing the paste every 2 years is i guess sufficiently good. But liquid metal is different.
He used a cheap thermal paste that hardened after 11 months. He opened it up to check once in those 11 months and went to the local PC shop to get the thermal solution applied. He didn't spend a lot of money on the paste.

Yes, I came across liquid metal something different that has greater efficacy
 
as for VRAM, for me textures are the singular setting that can make or break a game,
I will have to retire my 3080 by next year, even though it's still plenty powerful for everything I throw at it (with some help from DLSS)

VRAM is starting to become a greater pain in the ass.

For example, I just started playing Indiana Jones and the Great Circle. While RTGI is enabled by default, I don't have access to any path tracing settings because of the 10 GB VRAM. The Minimum VRAM requirement to have access to those settings is 12 GB

The 3060 has access to those settings, even though the 3080 will massacre it, even with the lower VRAM

Without path tracing, I get 80-100 FPS at 1440p, with DLAA, and all settings maxed out. The texture size pool is set to high, and I consume 9.2-9.6 GB VRAM.
 
I will have to retire my 3080 by next year, even though it's still plenty powerful for everything I throw at it (with some help from DLSS)

VRAM is starting to become a greater pain in the ass.

For example, I just started playing Indiana Jones and the Great Circle. While RTGI is enabled by default, I don't have access to any path tracing settings because of the 10 GB VRAM. The Minimum VRAM requirement to have access to those settings is 12 GB

The 3060 has access to those settings, even though the 3080 will massacre it, even with the lower VRAM

Without path tracing, I get 80-100 FPS at 1440p, with DLAA. The texture size pool is set to high, and I consume 9.2-9.6 GB VRAM.
yep, VRAM is the biggest bottleneck currently, and even AMD has jumped on Nvidia's bandwagon of not giving enough vram in their latest cards, so that their consumer gpus dont overlap with their enterprise ones, but personally, as long as you can keep textures maxed, all the rest of the stuff is just cherry on top, Textures for me make or break the game, Path Tracing while good is not transformative in the sense that it'll be immediately visible, you really need to look for it and its only apparent in some particular areas so you are not missing on much imo. RTGI is more than enough for a game like Indiana Jones, you are not in a city environment where most of the surfaces are mirrors, or there many light sources which need RT to be bounced perfectly, RTGI + RT Shadows is a killer combo for games like Indiana Jones
 
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