^^ i didn't find that graph misleading at all.. To make it simpler, you can assume 0.8 = 1
Take an Example of COD4 with 9800GT & HD4830 at
1.0
9800GT = 1.2
then HD4830 = 1.38
1.38- 1.2 / 1.2 (x100) =
15%
Now both at
0.8
9800GT = 1.0
HD4830 = 1.15
1.15 - 1.0/1.0(x100) =
15% 
hyeah:
well, 640 ALU's on LE version is enough to beat 9800GT 0r even 9800GTX.
on RV770, ATI disabled or removed 160 ALU's means the new LE will now have 8 SIMD Units. 1 SIMD = 16 SP x 5 = 80 ALU's..
From Shaders we can get TMU & RBE aswell
TMU = 32, to keep shader/tmu ratio constant i.e 640/32 = 20:1
RBE = 12 , tmu/rbe i.e ~ 2,5