Top Upcoming Games On PC !

Great Reviews ! repped u buddy ..

And if its possible can you specify the minimum reqs to play those.. It would help us 9200SEers to decide if the game is worth buying or not.. until the future sys upgrade that is ;)
 
Guyz They r all previews not reviews ! These games have'nt been released as yet ! so the requirements to play these games is also not known ! Its only after a game is released that I can post a full review and the minimum requirements ! BTW thanx for the Reps ! Keep the comments comin ! :)
 
E3 06: Unreal Tournament 2007 Impressions​
LOS ANGELES--Midway and Epic Games showed off a bit more of Unreal Tournament 2007 at E3, and we got a good glimpse of the new warfare game mode, which is described to us as a blend of the existing assault and onslaught modes found in current Unreal Tournament games.
The game will feature two sides--The Axon and the Necris, an alien race--and the battles between the two will feature both infantry combat and vehicular combat. In terms of content, Unreal Tournament 2007 won't have as much as the 2004 version of the series, which featured upgraded versions of practically every official level made for Unreal Tournament. That's because the leap to the next generation requires a lot more work for maps. That said, we're told that there will be a large number of maps and vehicles available in Unreal Tournament 2007. For example, we saw the Axon's Leviathan, which is a huge wheeled transport/tank with four individually manned turrets. Each turret has its own shield, and it can be destroyed separately. Meanwhile, the Nemesis is the Necris' walking main battle tank, and it looks awesome. It can seat two players, one controlling the weapons underneath. It sort of looked like one of the Martian war machines from War of the Worlds, and it appeared almost organic.
The new warfare game mode is a bit complex, but it's designed to keep players working together as a team. Warfare maps are asymmetrical, and both teams have distinctly different goals. One team may be tasked with destroying something, while the other team may be tasked with defending it. You'll often have to battle to access a conduit that will give you a power orb, and you can then transport the orb to another location to use it to unlock objectives, such as powering up a sentry gun to blast the enemy to pieces. As usual, you can play this mode with bots or with other players, and the levels will max out at about 32 players.
One of the new features shown to us was a hover board, which will be useful if you find yourself caught without a vehicle far from the battle. Instead of having to hoof it on foot, you can jump on your hover board and zoom quickly to the fight. The downside is that you won't be able to use weapons when in this mode, so you won't want to ride the hover board in combat, because you'll be an easy target, and if hit, you'll tumble off the board, leaving you even more vulnerable.
The PlayStation 3 and PC versions of the game should be fairly identical, though Epic is, of course, making adjustments to the console version to accommodate the gamepad controller. Still, other than that, the power of the PS3 means that the PS3 version looks just as good as the PC version. Meanwhile, the PC version will have built in support for the Aegia physics card, which will result in more impressive explosions when something blows up, though its impact is mainly cosmetic. It'll be more useful for online servers, since the server has to calculate all the physical reactions in a match. Still, it's not necessary, since the game will ship with decent physics if you don't have a physics card. Unreal Tournament 2007 is due out early next year for the PC, and details on the PS3 release aren't yet available.


Source : Gamespot

Dont Forget to watch these Hot Gameplay Videos : Gamespot
 
You guys should definitely watch the e3 gameplay video of crysis, the one aboard USS Ashcroft with the hunter thingy ! Almost cinematic quality gameplay ! The video is around 50mb(lq) but worth the download.
 
well i dunno if unreal 2k7 will even run on a 9600 pro ... i am guessin 9800 pro minimum .. thats the bad part.. the good part of course the kick ass graphics..CRYSIS is :O but i am guessin the system requirement will be jus as shocking as the graphics
 
*sigh* just in the other thread you posted 4 replies one after the other barely a minute apart from each other. And i told you to use the
edit.gif
edit button and still you have 3 replies here within minutes of posting the earlier ones. Tell me what part of edit button/replies did you not understand ?

One more time and i'll -ve rep you.
 
There is This small EDIT Button next to ur Signature , care to use that ? Mods plz delete his posts ! And I Think only Crysis and Alan wake r dx 10 Games !
 
BEST OF E3 2006 AWARDS !


Best PC Action Game
John Woo Presents: Stranglehold

Developer: Midway Games
Publisher: Midway Games
Release Date: TBA 2006
All things being equal, Stranglehold should be as cool as it is. Chow Yun Fat and John Woo haven't come together to make a film since 1992, which was also the last time we saw Fat's Inspector Tequila. Somehow, though, the mystique of the their hard-boiled detective, with his toothpicks, diving through windows, and stony persona, has persevered through the years, thanks perhaps to Fat's continual iteration of the character and Woo's steadily growing success in Hollywood. Ironically, the visual style and cool hipness Woo popularized while still in China was drawn from his love of American action and noir and served to create a whole subgenre of stylized action films like The Rock and Con Air.

So in the end, perhaps it makes sense that Woo and Fat are finally getting their digital due, as Hollywood continues its sometimes awkward courting of the video game industry. Strangehold is anything but awkward, however. It may look and feel like Max Payne at first glance, but the sheer level of destruction is unlike any other gun game we've seen. If you see it, it can probably be broken, set on fire, or dropped on someone's head. And Woo's ballet of death translates surprisingly well to mouse buttons and analog sticks.



Runners-Up: Dark Messiah of Might & Magic (Ubisoft)

Other Nominees: Hitman: Blood Money (Eidos)



Best PC FPS Game

Crysis
Developer: Crytek
Publisher: Electronic Arts
Release Date: Late 2006
We had the chance to play several different FPSs at the show this year and while the battle was close, Crytek's second game popped out above the rest. At this early stage the game is already very responsive, has some incredible AI that uses cover wisely and works in groups, and includes some inventive new interface features. While the improved story (over Far Cry) has been a sticking point for both Crytek and EA, the show was all about shocking the crowd into submission with some wicked visuals and a stunning use of physics including some gameplay ramifications. When's the last time you were able to shoot down a jungle full of trees and watch them fall on, and kill, an enemy? But the most important thing to note is that despite playing the game two feet away from a big screen plasma, the game was a blast. It was challenging, beautiful, and left a huge impression on us for days afterwards. If the whole game is as fun as the two levels available at the show, gamers are going to be in for a hell of a treat later this year.



Runner(s)-Up: Enemy Territory: Quake Wars (Activision)

Other Nominees: Battlefield 2142 (Electronic Arts), Prey (2K Games)



Best PC Persistent World Online Game​
Age of Conan: Hyborian Adventures

Developer: Funcom
Publisher: Funcom
Release Date: Late 2006
When you talk about the greatest fantasy writers of the 20th century, there's no disputing the two names at the top of the list: J.R.R. Tolkien and Robert E. Howard. While Tolkien's fantasy epic has served as the basis of numerous video games, the sword and sorcery tales of Howard's Conan have sadly been neglected. Thankfully, Funcom will soon allow you to play in the exciting world of the cranium-cleaving Cimmerian with Age of Conan: Hyborian Adventures. Populated by regal Aquilonians, wicked Stygians and hardy Cimmerians as well as a host of other people and creatures and locales from the stories, the world of Conan feels alive with a rich sense of history. The dynamic attack system brings adds loads of excitement to the combats letting players control their swings, ride down enemies on horseback and basically grab and stab to their heart's content. A robust real-time strategy mode lets players participate in city raids with NPC soldiers and player-crafted siege engines as well. We've been waiting for an authentic Conan game for a long time and Funcom's certainly on track to deliver an experience worthy of the license.



Runner(s)-Up: Huxley (Webzen), Pirates of the Burning Sea (Flying Labs)

Other Nominees: Gods & Heroes (Sony Online Entertainment), Warhammer Online: Age of Reckoning (Mythic Entertainment)



Best PC RPG

The Witcher​
Developer: CD Projekt
Publisher: CD Projekt
Release Date: Fall 2006
Over the years, the world of the PC RPG has gravitated towards action and adventure over dungeon crawls and conversation trees, which is a good thing or a bad thing, depending on where you stand. CD Projekt has decided to blend both the old and the new; a deep backstory based on the work of a popular Polish novelist, plus a meticulously motion-captured combat system with several layers of tactical consideration. It's also based on an unrecognizably better version of Neverwinter Nights' Aurora engine, with very large outdoor environments, a day/night cycle featuring moving shadows, a weather system, and very detailed people and places.

But as such things do not necessarily gel into a good game, The Witcher also benefits from an intriguingly ambiguous moral compass. Here, as in life, there is rarely a "good" or "evil" solution to a problem -- you must actually choose a long-term disposition, something that's lacking in a "role-playing game" genre defined too often by paper doll inventories and skill points. With a well-defined dark fantasy world, an interesting anti-hero, and a twisting plot, The Witcher is poised to remind people why they started playing RPGs in the first place.



Runner(s)-Up: Gothic III (Aspyr), Neverwinter Nights 2 (Atari)

Other Nominees: Elveon (10Tacle), Hellgate: London (Namco)


Best PC Simulation

Spore​
Developer: Maxis
Publisher: Electronic Arts
Release Date: TBA 2007
You're probably sick and tired of us talking up Spore, and getting a sense of déjà vu. After all, wasn't Spore our game of show last year? Well, we still think it's pretty darn nifty, and still a bit more original and interesting than its competitors. And last year it was still more of a technology demonstration than a proper game. This time, we saw a game, and Maxis' vision is no less ambitious than before. In fact, the year of development time has given Spore a pretty layer of polish.

In an industry where a product can be hamstrung by a bloat of feature requests coming from people outside the sphere of active development, Spore is a breath of fresh of air sheerly by virtue of its smooth trajectory. Although it may be subject to a 21st century of focus grouping, branding and an avalanche of investment maximization (read: expansion packs), what we see and what we get a sense of is an honest game made by people who enjoy entertaining an audience. To us jaded game journalists, Spore is disarmingly without pretense, coated with personality, and too far away from its release date (but we're willing to wait for Maxis to get it just right).



Runner(s)-Up: Caesar IV (Vivendi)

Other Nominees: Sid Meier's Railroads! (2K Games)



Best PC Strategy Game

Company of Heroes
Developer: Relic Entertainment
Publisher: THQ
Release Date: Fall 2006
This year's line-up of strategy titles was exceptionally strong. In fact, deciding which of these games to hand out the award to was probably the most difficult choice we made in the show. Supreme Commander has immense scale, innovative interface additions, and the promise of gigantic wars. Medieval 2: Total War also has scale along with historical fun, an incredible meta-game, and pedigree. Company of Heroes has AI innovation, destructible environments, adaptive tactics, and a brilliantly fun multiplayer mode. It might have been that Company of Heroes was the only game that we were allowed to play, but it stuck out a hair's breadth above the rest. While World War II is hit on yet again in this fast-paced RTS, developer Relic Entertainment has pushed the conflict into new territory with squad AI that acts more like real infantry, destructible environments that create both new opportunities and challenges in every match, zones of conflict, and absolutely top notch visuals throughout the entire experience. Relic is at the top of their game here and fans of the genre should look forward to a fast and furious RTS come this Fall.



Runner(s)-Up: Medieval 2: Total War (SEGA), Supreme Commander (THQ)

Other Nominees: Pacific Storm (GMX Media), World in Conflict (Vivendi)



Best Technical Graphics

Crysis
Developer: Crytek Studios
Publisher: Electronic Arts
Release Date: Fall 2006
Despite all the buzz about Unreal Engine 3, which has indeed been licensed already for some very promising titles, the sheer graphical prowess of CryEngine 2 simply can't be dismissed. From a developer who gave the Doom 3 engine a run for its money three years ago, CE2 is another evolutionary step on the bleeding edge of technology, making full use of DirectX 10, well ahead of commercial availability. Basically, it's doing things even us PC guys didn't expect to see on our monitors; from the near-photorealism to the sense of actually being in a jungle, this engine is like voodoo. Everything in the environment reacts to what you do, whereas much of Far Cry's foliage and architecture was just window dressing -- albeit shiny window dressing.

When you toss a grenade at a palm tree, the palm tree falls down, and the ferns and grass around it shudder with the force of the explosion. And it appears as though Crytek has overcome the plasticky nature of normal mapping, which before made character models look like a distractingly odd cross between Adonis mannequins and GI Joe action figures. Look for it this fall -- but keep an eye on your flank.



Runners-Up: Prey (2K Games), Unreal Tournament 2007 (Midway)

Other Nominees: Elveon (10Tacle), Medieval 2: Total War (SEGA)



Best Artistic Design

Spore
Developer: Maxis
Publisher: Electronic Arts
Release Date: Spring 2007
Every time we get a look at it, we're more and more convinced that Maxis' Spore is one of the most appealing and amazing visual treats coming to the PC. Though we were wowed by the title last year, at this year's E3 we finally had a chance to get our hands on the creature creator. There's an endless range of options here so you can really let your imagination fly. Though the graphics are a highly stylized, they're utterly convincing thanks to procedural animations that seem natural on even the most outlandish designs. We'd be tempted to give the award away to this game purely on the strength of the creature creator, but that's really only half the story where Spore's art is concerned. There's a massive range of stuff in this game, from the tiny bacteria and amoeba that swim around the primordial stew at the beginning of the game all the way to the massive black holes that you'll discover out in the far reaches of the galaxy. At every level of the game you'll find loads of character and detail and an unprecedented level of diversity. No two creatures or civilizations look the same.



Runner(s)-Up: Titan Quest (THQ)

Other Nominees: Gods & Heroes (Sony Online Entertainment), Overlord (Codemasters)



Best PC Multiplayer

Enemy Territory: Quake Wars
Developer: Splash Damage
Publisher:Activision
Release Date: When it's done.
"Return to Castle Wolfenstein: Enemy Territory" is quite a mouthful, but it turned out that its style of play was a hint of things to come. Instead of Battlefield's open-ended tactics, ET crafted a directed, objective-oriented experience where attending to your mission took precedence over being the guy or girl who capped the most flags or got the most kills. It didn't have the vehicular presence or familiar, team-deathmatch style that made Battlefield more accessible, but thankfully enough people were impressed by RtCW's free multiplayer add-on that Splash Damage got a shot at a proper, prime-time entry in large-scale multiplayer shootin'. They've also updated the robust Doom 3 engine, incorporating John Carmack's "mega-texturing" voodoo that streams a few megabytes of one enormous terrain texture at a time, and gave vehicles intuitive controls and impressive physics.

But it's more than just Enemy Territory with a facelift. Splash Damage is ambitiously differentiating the Strogg and Human forces. While the Earthlings of the near future are relatively conventional blokes, the Strogg can turn dead bodies into spawn points, use them as an energy source, and zombify their foes to pass behind enemy lines. And you though you had a tough line of work.



Runner-Up: Company of Heroes (THQ)

Other Nominees: World in Conflict (Vivendi)



Technological Excellence

Crysis Running on CryEngine 2​
Developer: Crytek
Publisher: Electronic Arts
Release Date: Late 2006
The developers at Crytek have the goods. Not only was their first game as a company Far Cry a successful and exciting romp with guns and explosives, but it showed off their immense amount of knowledge and skill at creating the technology that allows these games to be so immersive. While the first CryEngine that ran Far Cry has actually stood up over time, it's freaking nothing compared to the beast that is CryEngine 2. Volumetric clouds, motion blur, real-time ambient maps, soft shadows, depth of field, HDR, destructible environments, reactive physics and more comprise a list longer than Santa's naughty and nice register. These are all pretty words and all, but seeing it all come together in one moving game is pretty incredible. Crytek has created and engine that's about as close as gaming has come to photorealism at this point. The crazy thing is, the game looks insane on DirectX 9 but is noticeably crisper on DirectX 10 which allows for much more efficient use of objects, physics, and shaders. If you haven't checked out the videos yet, you need to. Just don't let the power of the technology blind you.



Runner(s)-Up: Spore (Electronic Arts), Unreal Engine 3 (Epic)

Other Nominees: Medieval 2: Total War (SEGA), Supreme Commander (THQ)



Most Innovative Design​

Spore​
Developer: Maxis
Publisher: Electronic Arts
Release Date: Spring 2007
Nowhere has the line between genius and insanity seemed quite so thin as in Spore, the newest game from Will Wright and the team at Maxis. The game's concept seems so vast and improbable that it virtually defies summarization. Imagine starting out as a single-celled organism fighting for survival in a crowded primordial pool. Players control this tiny cell, striving to avoid trouble long enough to reproduce and pass your genetic material down the line. After a few generations, your descendants evolve into fish and make the transition to land where they evolve complex social interactions that lead them to form tribes and, later, cities. The cities spread over the globe until your creatures become the dominant civilization on the planet. From here there's nothing left to do but take off into space where your creatures will be able to explore and colonize literally millions of unique planets. Every level of the game represents a dynamic ecosystem complete with new opportunities and dangers. The way the game just keeps pulling back and back to reveal competition on a larger scale is unlike anything we've ever seen in a game before and the fact that you actually get to control everything that your creatures are doing is almost too awesome to contemplate
.


Runner(s)-Up: Supreme Commander (THQ)

Other Nominees: Prey (2K Games)

Source : IGN
To Be Continued ........:)
 
PC Game of the Show

Spore

Developer: Maxis
Publisher: Electronic Arts
Release Date: Spring 2007
When trying to decide what we choose as the overall PC game of the show, we have to look at what left the most lasting impression, what looked like it would be the most fun, and what we left the show wanting to play the most. There were a lot of quality titles at this year's show, but Spore came away a clear advantage for its creativity, technology, scope, and fun. This is the second year in a row that Spore has gotten the nod and we believe that it absolutely deserves it. In fact the one game that could have upstaged Spore, BioShock, was only showing on the Xbox 360 during E3.

While much of what we were shown this year was familiar territory from last year's demonstration, the project had moved from prototype to game code, looked sharper, and had some new features that we hadn't seen in action before like baby creatures and diplomacy in space. But the real kicker that only proved how brilliant this game will be was our time with the creature creation tools. They're easy to use, visually appealing, absolutely robust, and insanely fun. If given the opportunity, we each could have sat there for hours creating new animals and this kind of creativity will be available for nearly everything in the game. Put simply, Spore is going to destroy our lives.


Runner(s)-Up: Company of Heroes (THQ), Crysis (Electronic Arts)

Other Nominees: Age of Conan: Hyborian Adventures (Funcom), Dark Messiah of Might & Magic (Ubisoft), Medieval 2: Total War (SEGA), Stranglehold (Midway), Supreme Commander (THQ)


Source : IGN
 
Lost Finds Its Way to Videogames
Ubisoft is ready to find out what's in the hatch.
May 22, 2006 - Today Ubisoft announced a long-term worldwide licensing agreement with Touchstone Television to develop and publish a video game based on the television series Lost. Developed by Ubisoft's Montréal studio and scheduled to hit retail shelves worldwide in 2007, the game will be offered for home and portable consoles as well as PCs.

For those of you living under a rock, Lost is the uber-popular television series about a group of seeming strangers who crash land on an island which is infested (or infected? Who knows? It is part of the mystery!) with polar bears, dinosaurs, hatches, and mystery. Lost has been licensed in over 210 territories worldwide. The series has been a Top 3 U.S. series on free TV channels in every international territory it has aired.

"We are delighted to work with Bryan Burk, one of the biggest producers in Hollywood and with Touchstone Television," said Yves Guillemot, CEO of Ubisoft. "That they have chosen us for the adaptation of the cult series 'Lost' is the best homage that a producer can make to the creativity of Ubisoft."

Bruce Gersh, senior vice president, business development, ABC Entertainment and Touchstone Television said, "We are excited to work together with Ubisoft to create a gaming experience that will allow fans to further immerse themselves into the mysteries and intrigues of the series."

"The creative appeal of Lost transcends borders with its character driven stories and addictive mysterious mythology," said Julia Franz of Touchstone Television. "It's not enough for fans worldwide to just watch Lost, the game is a wonderful opportunity to organically extend this creative phenomenon into an interactive consumer experience."

Said giddy Lost executive producer Bryan Burk, "With the ability to tell new interactive stories within the Lost universe, we're giddy to be developing a game that, once completed, will be as engaging and fun to play as it is to create."

When contacted for more juicy details on the game, Ubisoft kept mum and promised more information soon. Lost: The Transcendent Videogame is scheduled for organic extension on all available consoles, portables, and PCs in 2007.


Source : IGN
 
Hitman Strikes Gold

May 18, 2006 - Straight from the Career Center comes news today that Hitman: Blood Money is officially gold, meaning Eidos has given final approval to the series latest and set it on its way for its arrival May 30.

The fourth title in the Hitman franchise takes the stoic and bald Agent 47 to the US where the man's hits pay in cold, hard cash. Blood Money boasts a new game engine along with renovated A.I., non-playable characters, and control system. These changes will grant players the ability to "create accidents and dispose of the bodies." All in a day's work.

Look for Blood Money to reach PlayStation 2, Xbox, Xbox 360, and the PC later this month.


Source : IGN
 
Best selling Game Titles
They're the best (selling) around nothin' gonna ever keep them down.
May 18, 2006 - This just in: from the NPD what sold the most for use on home computers for the week ending March 30 in the year of our Lord 2006.

Oblivion got knocked down yet another rung by the rise of the massively multiplayer role-playing game Guild Wars Factions. The big selling point of Guild Wars Factions is free online play. Lots of kids are excited at the prospect of no longer needing to sneak their parents credit cards away to load up a year's worth of raids.

Ghost Recon 3: Advanced Warfighter and Battlefield 2 brought back big guns and explosions to the top of the pops and it couldn't have happened sooner. All these Sims and their constant needs and those historical or cosmic empires games were making us entirely too reasonable and sensible.
Guild Wars Factions (NCsoft)
The Sims 2: Family Fun Stuff (Electronic Arts)
Elder Scrolls IV: Oblivion (2K Games)
World Of Warcraft (Vivendi)
The Sims 2: Open For Business (Electronic Arts)
The Sims 2 (Electronic Arts)
Tom Clancy's Ghost Recon: Advanced Warfighter (Ubisoft)
Age Of Empires III (Microsoft)
Battlefield 2 (Electronic Arts)
Star Wars: Empire At War (LucasArts)

Source : IGN
 
Oblivion Keeps Expanding
New content available. Hail to the thief.

May 22, 2006 - The Elder Scrolls IV: Oblivion's library of downloadable content continues to grow with the release of The Thieves Den, currently available for PC and Xbox 360 users. Like The Orrery and Wizard's Tower releases before it, the new patch adds a new bit of content to be explored, in this case a pirate ship. For $1.89 PC users can download it from the official site, or for 150 Microsoft Points ($1.88) Xbox 360 users can grab it from the Marketplace.
The Thieves Den caters more towards characters focused on stealth, giving you a new lair at Dunbarrow Cove. A free sleeping space is provided along with 45 new items, 15 new spells, the ability to hire vendors who peddle stealth-specific items, and be joined by pirates who bolster your income. For players who just can't get enough of Oblivion's already massive world, this could be an opportunity to keep the adventure going. Even though the content may not be all that extensive, at least it's more substantial than horse armor.

Source : IGN
 
The Movies: Stunts & Effects Exclusive Hands-On - New Sets, New Scenes, and Stuntmen at Your Disposal

If Hollywood makes a hit movie, you can expect a sequel, and if a publisher releases a hit PC game, you can expect an expansion pack. So it's not too surprising that Activision and developer Lionhead are prepping The Movies: Stunts & Effects, the first expansion to last year's strategy game that's a blend of The Sims with a virtual moviemaking studio. In The Movies, you could build and manage a Hollywood studio through history, commission scripts, hiring directors and actors, building studio lots and sets, and releasing a steady stream of movies. Or, you could also go into the elaborate moviemaking tools and create your own cinematic wonder that you could upload to the Internet and share with everyone. Stunts & Effects looks to satisfy both kinds of fans of The Movies, and as its name suggests, you'll be able to create more-intense kinds of movies.
Stunts & Effects will be the kind of expansion that integrates itself seamlessly into the original game, which means that you won't have to launch Stunts & Effects separately from The Movies. Once you install the expansion, all the new content will automatically appear in the regular game. And in terms of content, you'll have plenty of new sets, props, and costumes at your disposal, which should allow for greater creativity and flexibility in your scripts.
Stunts & Effects will let you make some intense action scenes, like Santa diving off a building.The "effects" in Screens & Effects are due to some special new sets based on the same type used by Hollywood studios in effects-laden movies. The new blue-screen set will let you place props on the set how you'd like and play out any scene on it. Then there's the new green-screen set for aerial shots using full-size and miniature vehicles, such as space shuttles. A miniature city set will let you create cityscape flybys, and you'll also be able to use miniaturized versions of all the full-sized vehicles in the game to create epic scenes, such as Godzilla-style monster battles. In all, there are approximately 15 new sets in the expansion, though the versatility of the blue- and green-screen sets shouldn't be underestimated.
The other big new feature in the expansion is the focus on stunts and stuntmen (and stuntwomen). Stuntmen are a new class of character in the game, and you can hire and train stuntmen to carry out more-intense physical scenes. In the original game, your main actors had to do their own stunts, but now you can hire stuntmen using the new stuntman building that you can construct on the studio lot. As with actors and crew members, potential stuntmen will line up outside the building, and you can pick who you want to hire as a stuntman. You can then build training facilities that will improve the stuntman's abilities, as well as a hospital where stuntmen can get patched up if things go wrong. Stunts can range from slapstick gags (such as getting hit in the head by a wooden plank) to more death defying acts, such as leaping off of buildings. It all depends on the skill level of your stuntmen.
The new blue-screen set will let you create all sorts of interesting new scenes, such as cowboys in space.Using stuntmen in your movies is easy, as the simple and elegant user interface from The Movies has only had a few modifications to accommodate the new features. For instance, when you pick up a screenwriter, a new icon appears in the script office that will let you order that screenwriter to write a script tailored to your stuntmen. You can create a regular action movie, or a "stunt-heavy" action movie depending on where you drop the screenwriter. The writers will then take into account the abilities of your stuntmen and write scenes that are within their range. You can also go into the custom script room and create scenes that are beyond your stuntmen's abilities, though the danger is that the finished film will feature all stunts regardless of whether they succeeded or failed, and that, in turn, will have an effect on the movie's performance with the critics and the box office.
When the script is finished, simply drop it off in the casting office, assign stunt doubles to the appropriate roles, and then start filming. Once the movie is done, you can watch the results as well as see the critical reaction. And there's also a new award category to reward the best stunts of the year, and these rewards will give you new bonuses and achievement goals. Put it all together, and Stunts & Effects looks to be a must-have addition to fans of The Movies everywhere. We played around with a near-final version of the expansion, and it looks like it will be good to go for its release early next month.

Source : Gamespot
 
umm was blade runner talkin about me.. coz i posted only on reply on this thread...???????? i dont spam! BTW great thread bluff
 
@ Shrey : Blade was talking about Preethamkumar ! He did not care to use the Edit button and made 3 posts within a minute ! Thanx for the comments ! :)

@ Everybody : You can Discuss anything about the PC Gaming scene here in this thread ! You Know the games u find interesting or disgusting etc etc etc ......... ! Give This Boring thread a new Life ! Keep the comments coming ! :)
 
Back
Top