Crysis 3 - Discussion Thread

Why do i always get the feeling that nanosuit makes people look fat and needs some time in gym before becoming the protagonist .

(800th Post - Achievement Unlocked )
 
Will PC be the lead platform of crysis 3 ??? IF it is so ,, i will buy the game twice...
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http://www.pcmag.com...,2403086,00.asp

Electronic Arts on Monday announced Crysis 3, though players will have to wait another year before they can get their hands on the game.​

Crysis 3 will debut on the Xbox 360, PlayStation 3, and the PC in spring 2013, Electronics Arts said today.​

Set in 2047, Crysis 3 sees players taking on the role of Prophet, who returns to New York to discover the city covered by a Nanodome created by the corrupt Cell Corporation. Residents were told that the dome was necessary to protect them from remaining Ceph forces, but it's actually Cell's attempt at global domination.​

The city's "Liberty Dome" includes seven zones, dubbed the Seven Wonders, which are "teeming with overgrown trees, dense swamplands and raging rivers." To battle this dangerous environment, Prophet is equipped with "a lethal composite bow, an enhanced Nanosuit, and devastating alien tech."​

"Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, CEO of game developer Crytek. "Leveraging the latest CryENGINE technology, we're able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game."​

The Crysis website says the trailer for the game will launch in the next week; sign up to be notified when it's live.​

Electronic Arts said fans can now pre-order Crysis 3 Hunter Edition via Origin.com and other retailers for $59.99. The Hunter Edition gives players early access to the new signature bow and its attachments and a Hunted Nanosuit module that adds powers and functionality to the super-suit, EA said. Online gamers will also get a boost to level five, a unique bow skin, and exclusive dog tags when the game is released.​

Some retailers are also offering early multiplayer unlocks to those who pre-order.​
  • Stalker Pack: Base game, all Hunter Edition content and the following early multiplayer unlocks: for players who like to stalk their prey from the shadows the Stalker Pack provides early multiplayer access to the deadly semi-auto Jackal shotgun. This powerful, close-range shotgun comes with a unique silencer attachment, custom weapon skin and two exclusive themed in-game dog tags.
  • Overkill Pack: Base game, all Hunter Edition content and the following early multiplayer unlocks: the Overkill Pack features early multiplayer access to the Typhoon assault weapon and skin. Spewing 500 rounds a second, the Typhoon gives players the ability to go guns blazing to take back the Liberty Dome. Also included are two exclusive Overkill themed in-game dog tags.
  • Predator Pack: Base game, all the Hunter Edition content and the following early multiplayer unlocks: the Predator Pack delivers early multiplayer access to the Feline submachine gun and exclusive camo. With an extremely fast rate of fire and a 60 round magazine the Feline is highly effective and deadly, at short range.
 
Metro Interview with Crytek senior creative director Rasmus Hojengaard (Interview snagged before being taken down from Metro's official website for breaching Embargo date)

GC: After the success of Crysis 2 how did you set about reassessing the franchise and what did you feel were the most and least successful aspects of the last game? And how in turn has this informed Crysis 3?

RH: With Crysis 3 we wanted to combine the best aspects of Crysis 1 and 2 and add on top of that. You can certainly say that it builds on the foundation of the series - we have a lot of the wide gameplay from the original Crysis and a lot of the verticality of Crysis 2 and that we combine in a really stellar and beautifully unique setting – the New York City Liberty Dome that introduces the Seven Wonders and creates a real urban rainforest complete with jungles, swamps, grasslands, canyons and more.

GC: The console port of Crysis 1 was also received very positively, with many gamers appearing to prefer its more open-ended approach. Has this feedback influenced the design of Crysis 3?

RH: Well, yes and no. We always listen to our fanbase and even before we shipped Crysis 1 for console, we wanted to address some of the feedback from Crysis 2 – and included in that was the more horizontal gameplay as you know it from the first Crysis. In other words – we were already thinking about this prior to shipping Crysis 1 for console. This being said, I can assure you that Crysis 3 will benefit from an exciting sandbox environment that reverts to the origin of the Crysis franchise.

GC: Crysis 2 became something of a poster boy for 'New York fatigue' last year, where seemingly every second game was set in the city. Is that something you acknowledge and how has it affected the setting and art design in Crysis 3? It seems to be influenced by the Life After People/The World Without Us aesthetic favoured by games like Enslaved and The Last Of Us. Is there not a danger that this also will quickly become overused and what attempts have you made to ensure Crysis has a strong visual identity beyond just the nanosuit?

RH: We’re not so worried about that. New York City is a landmark city and that’s the reason many games and movies play out there. To be honest it’s one of the richest and most diverse locations in the U.S.

We’re pretty confident that our execution and interpretation of New York City as a rainforest will not only be very different from how others do it – it will also look above and beyond most other attempts to do a 'post-apocalyptic' New York City setting. Our Seven Wonders concept that executes on seven particular rainforest themes will create a diversity and richness not seen thus far in a game – or even in a movie.

Don’t forget that our setting is not just a city left to its own demise – it’s a city that has been artificially grown into a rainforest by help of the Nanodomes.

GC: Will Crysis 3 use CryEngine 3 and if so does that make it the first time a new numbered entry in the series has not also debuted a new engine? How much of the original game's appeal was the technology and how much do you feel you have been moved beyond that with Crysis 2 and 3?

RH: For Crysis 3 we’ll be using the newest edition of the CryEngine 3. We’ve developed a lot of new stuff since the version of the engine we used for Crysis 2 though. From individually-rendered blades of grass to scalable detail on huge, towering skyscrapers wrapped in unique real-time illumination – Being Crytek of course we’re iterating on tech constantly and with Crysis 3 it’s no different. But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then.

Crysis 3 has matured the franchise a lot – we have a much denser story with rich and interconnected characters. We’re basically trying to tell a simpler story in a bigger way in other words.

GC: The high tech bow and arrows seems to be a prominent part of the game, so what's the story behind that? Is it now the primary weapon and what advantages does it have over firearms?

RH: There is no primary weapon but the bow is a cool new addition and it goes well with the whole concept of going back to the roots which is a theme that resonates across the game. There are plenty more cool new weapons in the game – and this time, you will even be able to use alien weaponry. That’s pretty fantastic.

GC: What other new weapons and equipment will feature in the game? And what sort of enemy forces will you be fighting against? Will it still be a mix of human and aliens?

RH: There are several new traditional weapons but more interestingly is the fact that you’ll be able to fire Ceph weapons. This really adds a cool new flair to the look and feel of the game. Also as mentioned earlier there is a bow featured which you can equip with several types of arrows – both stealthy and loud as hell.

In terms of enemies you’ll be fighting both humans and aliens – with several brand new Ceph archetypes having been added to the mix as well as the oldies having undergone severe adjustments to fit them into the context of the urban rainforest.

GC: How will the artificial intelligence of opponents be improved in the game and do you feel this is an element still overlooked in action games, simply because it can't be used as a selling point in screenshots/videos? Presumably it is all the more important in an open or semi-open world game?

RH: Well good AI is hard to make – I think that’s more likely to be the reason that it sometimes fails to deliver in certain games.

For Crysis 3 AI has been improved and will dynamically adapt to change in player behaviour. As you say, in a semi-open world game, you need good and dynamic AI and for Crysis 3 both the visual behaviour and technical behaviour of the enemies have been improved greatly.

Source: Metro UK
 
Those screenshots look great!

btw i did not know that nomad died before the events of Crysis 2.
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hope pyscho returns in Crysis 3.
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And the hype continues. They created a solid product/platform with the CryEngine, and a forsighted franchisee with Crysis world. It should keep them going.
 
"But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then. "

Wait WHAT ?
 
^ He meant that we won't be blown away by the graphics like we were when we first saw/played Crysis 1 because it was a huge jump at that time from descent graphics to HUGE awesome Graphics in Crysis and at that time people were not accustomed to such high graphics and were blown away. But now people are so they won't be blown away that much.

Correct me if i am wrong. This is what i think he meant
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"But it’s no secret that today you’ll not blow people away with tech the same way as when we released Crysis 1. Iterations on visual today are a lot more subtle and not the quantum leaps that the original Crysis took back then. "

Wait WHAT ?
 
I still have a feeling people will still be blown away. They are making good use of DX11 effects in the current engine ... esp. tesselation. Even after seeing wht cryengine 3 (intial version) can do we were blown out by frostbite 2 engine.
 
these ideas fors us to post and increase our post count
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no doubt that graphic engine looks cool and it would need some good GPU to handle it

What will you possibly get by increasing your post count? Lollipop from the Mods?
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One more shot, couldnt find larger one.

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