Diablo III - Discussion Thread

This drama happens everytime a new Blizzard game launches. Hell, WOW is nearly 10 years old and still everytime a new expansion comes out, the B.net servers come to a screeching halt.

If anything, this should be more reason to be mad. Like you said this happens everytime Blizzard releases stuff, so if anything they should've prepared more for this. They certainly have the resources for that. In any case, the backlash would not have been so bad, if the users had offline singleplayer to fall back on. Sorry to harp on that same point, but its true :).

D3 Metacritic User ratings as they stand right now, they might as well be a rating of how current gen TCP protocols fall face-flat when faced with an overwhelming amount of connections rather than the game itself.
I doubt any server farm in the world can smoothly go through a launch consisting of extremely high density traffic.

Just give it 3 weeks, if these issues still persist, then I'd start worrying.
Until then the reality and limitations of current gen technology can't be worked around.
Well, we can also say that the Metacritic rating as of now more or less accurately represents the experience people are having at this point of time. As you said, once the rush evens out and peoples' experience improves, the metacritic rating will come to a expected level.
 
Blizzard responds to server outage :
Blizzard “did not go far enough” prepping Diablo III servers | VG247

---------- Post added at 02:24 PM ---------- Previous post was at 02:16 PM ----------



Source? As far as I know reviewers get review copy to review the game, which is free. The reviewer might buy the same for personal use at home, but I doubt they review a copy bought out of their own pockets. In this case, although Blizzard did not provide review copies for anybody, I am very skeptical about whether the reviewers reviewed their own copes of the game or the one bought by the Website for this purpose.

If the game has serious infrastructure issues which denies thousands of players to play it when it was made available, shouldn't it reflect on the review? Why should it be treated as an isolated issue?

Source is IGN podcasts and twitter feed of xbox, ps3, Pc teams from Ign, Gamespot etc.

I've been following their very entertaining podcasts like gamescoop, podcast beyond and unlocked for almost a year now.

Sent from my GT-I9100 using Tapatalk 2
 
If the game has serious infrastructure issues which denies thousands of players to play it when it was made available, shouldn't it reflect on the review? Why should it be treated as an isolated issue?
There's also good old common sense that needs to be factored in. A game of D3's caliber was bound to have Day 1 issues no matter what.
If you let all the crying and moaning caused by Day 1 server issues affect your final opinion on a game, the only thing you are doing is not playing what could be a great game.

Day 1 experiences on most things that command popular attention are usually pathetic. Restaurants, clubs, etc.
This doesn't mean things don't get much better once the mad rush settles down.

It's Day 2 and already things are much better. Log-in issues and server downtimes are still present but it's usually scheduled maintenance.
Blizzard needs to stop underestimating their own popularity heh...
 
Common sense works both ways. Common sense would have dictated that Blizzard put in more servers to handle the load, especially since it set a record for preordering. What did they expect, that people login in batches of 20's, finish the game and logout? It's a great game, no doubt, but stop trying to defend Blizzard for what is clearly a disregard for customer satisfaction.
 
Saw a video of people playing the inferno mode. And they were lvl60. Guess it could be finished a lot faster.

Fantastic video. Epic boss fight.

And this is just the first mini-boss in the game against 3x lvl-60 players. Looks like Inferno mode is going to live up to its expectations.
 
Common sense works both ways. Common sense would have dictated that Blizzard put in more servers to handle the load, especially since it set a record for preordering. What did they expect, that people login in batches of 20's, finish the game and logout? It's a great game, no doubt, but stop trying to defend Blizzard for what is clearly a disregard for customer satisfaction.
Maybe I am defending Blizzard, but mostly I am just not inclined to pull out my hair over temporary launch issues.

Like SC, D2 and WOW, people will hopefully be playing D3 for the next decade or so.
Now you can get on your high horse and cry and moan how you aren't able to play a game you paid $60 for on Day 1, or you can look at the bigger picture.
 
Maybe I am defending Blizzard, but mostly I am just not inclined to pull out my hair over temporary launch issues.

Like SC, D2 and WOW, people will hopefully be playing D3 for the next decade or so.
Now you can get on your high horse and cry and moan how you aren't able to play a game you paid $60 for on Day 1, or you can look at the bigger picture.
+1 on that..

The game is here to stay. though i am not loving to be kept away from it by these annoying "starting trouble"
 
Maybe I am defending Blizzard, but mostly I am just not inclined to pull out my hair over temporary launch issues.

Like SC, D2 and WOW, people will hopefully be playing D3 for the next decade or so.
Now you can get on your high horse and cry and moan how you aren't able to play a game you paid $60 for on Day 1, or you can look at the bigger picture.

Nah, I voted with my wallet. I played the beta, liked the content but not the DRM, so I will be staying away. For now.
 
Good thing i didnt pre-order. Ok it costs a lot but they have given no good reason "till now" for justifying the cost. The game is gud but not a break through. That is when you can get to play it and server deoesnt kick you out for "high ping" or a million other reasons. I know eventually all the server issue will be iron out. But, they had a beta for all these reasons and still they couldn't iron out the server issues.
I seriously think there are some mad guys at Blizzard, why else will a part of the D2 team quit and make the awesome Torchlight.
 
Its a good fun enjoyable game but not revolutionary or something. The feeling of 'Torchlight' is there while playing this game. Overpriced.
Thanks to my Airtel connection, the pings are good and had no problems of disconnection or not able to log in or being thrown out. No lags , stutters.
Playing on my ATI 4350 with decent settings and its smooth gameplay.

Should you buy this game? Yes if you are a Diablo Fan. If not, wait till prices get normal ( which i doubt will be anytime soon) or go for TorchLight 2 when that releases.
 
Good thing i didnt pre-order. Ok it costs a lot but they have given no good reason "till now" for justifying the cost. The game is gud but not a break through. That is when you can get to play it and server deoesnt kick you out for "high ping" or a million other reasons. I know eventually all the server issue will be iron out. But, they had a beta for all these reasons and still they couldn't iron out the server issues.
I seriously think there are some mad guys at Blizzard, why else will a part of the D2 team quit and make the awesome Torchlight.
Same here buddy. I am a fan of the diablo series but the price tag is the only thing thats holding me back. :\
 
Common sense works both ways. Common sense would have dictated that Blizzard put in more servers to handle the load, especially since it set a record for preordering. What did they expect, that people login in batches of 20's, finish the game and logout? It's a great game, no doubt, but stop trying to defend Blizzard for what is clearly a disregard for customer satisfaction.

^^ THIS! If publishers expect people to spend 60 Bucks a game they better be good to go at launch. Gamers will find workarounds and will enjoy the game but that doesn't mean we get broken games.

Battlefield is starting a subscription similar to COD:Elite, if it fixes paucity of servers well and good, otherwise I don't see any reason to subscribe.
 
being a non-fan of Diablo series before,I still find this game to be good and the lest for the loots and the showbizz gameplay is keeping me at it.

May be not playing torchlight might have helped me here.. But i dont regret the purchase.. For me all that matters is (now), the gameplay that will keep me occupied with it and the crispy cleaner execution.
I have not faced any of the above said kick-out from the servers so far. but yeah there were server down times. But are these downtimes gonna stay for the next decade of Diablo 3 (very much possible as D2 survived a decade)?? I doubt it.

I couldnt believe my eyes on the way too easily we join a coop. I mean a click and u are in. WTF, y dont we have big load times like BF3??

Definitely the game is taking me on :)
 
Good riddance to the skill-tree honestly. Noone is demanding to bring it back except a small minority. And the new skill system is being unanimously praised.

D2's skill-tree was an illusion of freedom, in the end there were like 1 or 2 viable builds for each class, all the rest couldn't survive past Nightmare difficulty.
D3's modular skill-tree with the innovative Skill Runes system is a much better re-design. They really outdid themselves with this Rune system, it's quite an innovation in how traditional skill-trees work.

TorchLight is a fun game alright. But ARPGs like Diablo and TL are best described as 'hardcore casual games'. Overly simplistic gameplay on the surface with a lot of depth and mathematics underneath.
TL gets the overall gameplay right, but underneath there is nothing.
PS: If Diablo III Were A Girl Video
 
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