Fs X

Status
Not open for further replies.
All developers strive to make their creations or games 'come as close to reality as possible,' Realism is the buzz word which has driven the gaming industry from it's nascent stages and would continue to push it forward for years to come.

And for Microsoft's FS series forget gamers, professional pilots would vouch for its authenticity, and frankly who would'nt want to fly a plane with all the realism albeit in a virtual world, but the kick is as funky said taking off and landing the baby smoothly.

Chaos is perfectly right in his view and it was nice of him to bring the news of upcoming FS X, the pictures speak for themselves :D

Instead of getting flamed he should be thanked for sharing the info with us.
 
Dipdude, he would've, but you overlooked the part where for no reason he pulled the consoles into it in the first post.
 
^^LOL what did I do wrong in saying that consoles can't do it. Simple fact of the matter is they can't. The amount of data in FS is just too much for any console to handle. As simple as that :P.
 
deathdemon89 said:
^ Yep.It utilizes DX10.No card right now can handle that amount of realism.Not even the X1900s and 7900s

Microsoft's new next gen. console Xbox 360 is DX10 compliant, it would be interesting to see how it handles this game :)
 
This is a very interesting discussion - especially when Chaos saod that no console can handle a flight sim.

Interesting, because I hear that the killer app on the Cell processor is a flight simulator - which crawls on the dual G5, but flies on the Cell processor.

I think if programmed well, flight sims and such games with heavy physics will probably be the games which shine on the PS3.
 
KingKrool said:
This is a very interesting discussion - especially when Chaos saod that no console can handle a flight sim.
Interesting, because I hear that the killer app on the Cell processor is a flight simulator - which crawls on the dual G5, but flies on the Cell processor.
I think if programmed well, flight sims and such games with heavy physics will probably be the games which shine on the PS3.
Kingy its not the question of CPU architecture. The Cell is pretty good in that regard. Its just that a flight sim of the scale of FS X is gonna require a huge memory footprint. I think the min requirements of this game is gonna be 1GB and it'll crawl with 1gig of ram. Large scale terrain rendering is a topic that has been studied to death. People have tried ways to page it and render only portions of it, but the performance hit for decompression and lod generation on the fly is just too severe in a game scenario. (Incidentally I'm writing a paper on this that i'll submit to eurographics tomorrow :P) That is exactly what I'm worried about in the next gen consoles... they have too little memory.
 
chaos said:
Incidentally I'm writing a paper on this that i'll submit to eurographics tomorrow

TE folks would not mind giving it a once over, if you dont have any copyright issues :D would surely make for a interesting read :)
 
dipdude said:
TE folks would not mind giving it a once over, if you dont have any copyright issues :D would surely make for a interesting read :)
I shall post the linku once the review process is over. Until then, no one is supposed to know anything about it ;). My company doesnt stop me from publishing nikhil. In fact it encourages all of us to publish.
 
Lemme clear this up a bit...

1.Flight Sim needs hell lot of *CPU* power to caliculate all the physics data.The Graphics data can be easily handles by a mid range card (my 9600 plays FS2k4 @ 20FPS @ 10*7 all details maxxed).

Note:In many cases the target FPS for fs2k4 is arnd 20-30FPS

2.Cell processor can handle FS because its a CPU in the first place.

3.The beauty of FS is not some objective to complete but to experiance,feel and revel in the beauty of a plane flying thru the air......feeling the fine balance bitween gravity,aerodynamics,power etc.

4.If physics r concerned there is no game which can come close to FS...not even HL2.

The most beautifull thing in a whole mechine world is a plane landing .....

just my 2 cents.

PS : See theese beautifull screen shots of FS2K4 :
 
@Chaos ---- Cool then. But of course, I wont be able to understand a word of it :P

@Kumar ---- Where do you get those screenies in FS2k4??

And yeah..... the coolest part of any FS is the landing part....
 
Last edited by a moderator:
yep these are all additional planes by community.

And FS2k4 is equally dependent on GFX as well as CPU.

Thats why FX series was killed in FS benchmarks. I started playing the game on my 5900U and it was unplayable. As you get near to landing the airplane and ground details come closer it would be real slide show.

Was smooth on 9800XT which i got mainly bcoz of this game.

And this was on pentium 4 processor at that time.

And even if next gen consoles can handle the game there is no way it can be playes as sim due to limited no of buttons on controllers. It will be all arcade like controls. Unless a keyboard is released for consoles.

i use controller + keyboard + mouse in FS2k4.

FS2k4 was all beautiful in the sky. On the ground it was pathetic, i mean the level of details as you get closer to ground was crap compared to scenery at above 5K feets.

If you have patience to enjoy and apperitiate what FS2k4 has to offer its one of the best games. And it really becomes addictive once you get into it.
 
The power of modding has totally transformed old games like FS9 and Falcon4. Most of the best updates are paid, but they are professional quality and fairly cheap.

IVAO - a virtual aviation community for FS pilots complete with their very own air traffic controllers (who are real life airport personnel doing this in their spare time).
 
I agree with chaos, in that most of the next gen consoles have too little RAM. Shipping with 512MB in this day and age should be outlawed.

OT: Go chaos go.
 
Status
Not open for further replies.