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Yeah. The shared business is even worse. I can understand that consoles might need less CPU power and memory seeing as how they do not need to run full fledged OSes and other apps alongside the games, plus the intense optimizations that can be done, but how will they get around the fact that new fangled-graphics do need a lot of memory plus GPU power. Presumably the Cell in the PS3 might be able to do some preliminary calculations, but is the super fast RAMBUS designed bus they bought good enough to transfer that data from the CPU to GPU (if that is indeed what it does). And while I believe gameplay is more important than anything else in a game, nice graphics are not to be laughed at...
 
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