Max Payne 3 - Discussion Thread

mohitgamer

Disciple
Dec 7, 2009
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Whatever happened to film-noir based storyline, dark night based themes and spine chilling soundtrack... Where's that Max Payne ?
 

BoRNTeRRI3T

Disciple
Feb 10, 2011
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Wow man "MAX payne" this was my first game gives me the memories of old days of gaming

BTw old max looks cool specially in the first part , I am not sure of how the story would be coz its not Remedy Entertainment

they know how to get the story done and yeah of coz bullet timing

any how lets see how this goes on , will like see to more updates
 

Bluffmaster

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Jan 4, 2006
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New screenshots arrive. This confirms :

1. Max has hair ( for atleast some parts of the game :p)

2. Bullet time is back. :D



maxpayne320110422104939.jpg


maxpayne320110422104940.jpg


maxpayne320110422104941.jpg
 

ubergeek

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Jul 10, 2007
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Bluffmaster said:
New screenshots arrive. This confirms :

1. Max has hair ( for atleast some parts of the game :p)

2. Bullet time is back. :D



maxpayne320110422104939.jpg


maxpayne320110422104940.jpg


maxpayne320110422104941.jpg

Damn iam feelin giddy the old actor is back and he will be doing mo cap and all :) R* please release it on the PC please s
 

xXx

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May 22, 2006
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Few More Details:

Features to note:
  • The combination of Natural Motion’s Euphoria character behavior system and Bullet Time adds a new level to Max’s classic shoot-dodge moves. Shoot-dodge is not a canned animation, but a natural interaction with the environment, as Max will reach out to the floor as he dives, and naturally respond to objects in his way if you attempt to dive into a wall or obstacle
  • This marriage of slow-motion gunplay and Euphoria physics amplifies the cinematic action of Max Payne 3 significantly, and enemies will also respond realistically to each bullet fired.
  • Max Payne 3 extends the concept of Bullet-Time to now include game areas of the game that will trigger set pieces involving Bullet-Time. These provide epic moments of action that allow Max to take out enemies in a new interpretation of Max Payne’s signature style.
  • Bullet-Cams return: in keeping with the stylish gunplay for which Max is known, Bullet-Cams deliver players a reward for downing enemies with a satisfying final kill
  • Max Payne 3 takes the graphic novel panels of the earlier games and evolves them by utilizing in-game assets to create a motion comic-style approach.
  • James McCaffrey, the original voice of Max, is back. Not only as the voice of max, but Max’s appearance, face and many of his movements in Max Payne 3 are all captured directly from James himself.
  • Max Payne 3 features an integrated cover system. Cover adds an extra strategic element to the classic shoot-dodge/bullet-time/ run-and-gun mechanics of Max Payne, providing players with new options in any given situation
  • Tremendous detail has been paid to every facet of Max Payne 3: Bullets destroy nearly everything in the environment, sweat will appear on Max’s face and shirt as the heat of battle wears on, and blood soaks the clothing of his enemies. You’ll also notice the minute details of the weapons themselves: hammers cock back, slides move, shells expel from the chamber and literally hundreds more.
  • Partners and sidekicks will play a large role in Max Payne 3. Hundreds of hours of custom motion-capture were done for individual characters, making traditional in-game encounters completely unique, such as enemies sweeping a room or simply the way Max’s partners will behave as they move through the game.
 

quan chi

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Dec 25, 2009
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Aman27deep said:
This game should have been out already, i think i completed MP 2 seven years ago. :/ Delays so many delays these days.
Yep but you should be happy that atleast rockstar found sometime for its development "max payne's journey through the dark/night will continue" was announced since ages.
 

Bluffmaster

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Jan 4, 2006
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max_payne_3_shades_66123_screen.jpg


Slatoff also confirmed that Max Payne 3 remains in development at Rockstar Vancouver. Though new screenshots for the sequel--which was first announced back in March 2009--were released late last month, little of substance has been heard about it since it was initially announced for a winter 2009 release. Delayed in December of that year, the game has since been conspicuously missing from Take-Two's release schedules, and today's calendar was no exception. Slatoff also did not offer a release date for that title.

Gamespot