Post your in-game screenshots & gameplay videos

Great, so I can expect better performance than that at 1152 without the aa and light glow & trails.
Turning off glow & trails skyrockets the framerate in nfs ug to the 60s, maybe same will work here.
 
arun_rulezzz said:
aahhh whatever. its not like im not gonna own in this game as well. its just preference im not forcing anyone into believing that the car handles worse (almost the same way as i didnt force anyone into believing my nfs ug2 laptimes) its upto you. you like it.. its cool really.

and im not talking about those stop and go 360's or the offroad ones im talking about the fast 360's on the road. you could do them in pu too but somehow here it doesnt happen.

Dude have you ever driven a real car? Then u'll know how $hitty the control of NFS UG/UG2 is. Even though they are arcade games, a car must handle a bit like a car. As storm said, UG feels like ur car is skidding on ice and is not on the road. Porsche unleashed felt most like driving a car. This one feels similar but still has an slight arcadey feel to it unlike PU.
 
Chaos said:
Dude have you ever driven a real car? Then u'll know how $hitty the control of NFS UG/UG2 is. Even though they are arcade games, a car must handle a bit like a car. As storm said, UG feels like ur car is skidding on ice and is not on the road. Porsche unleashed felt most like driving a car. This one feels similar but still has an slight arcadey feel to it unlike PU.

I soooo agree with you. I have been saying thisn to everone who cares to listen :p

I loved the Porsche handling. NFS UG 1 and 2 felt artificial.

And NFS UG series did not have any damage. So, that made it even more unrealistic, especially after playing NFS PU.
 
NFSU MW Screenshots.

1024x768 Full Settings No V-Sync

I have to say, the game roxx0r my boxx0r!.

Covers most features of the demo. Or atleast the ones ive seen.

Avg FPS 35. Highs : 45 Lows 25 (Approx.)





















Will post more if you ppl want em. Gotta go out now.
 
Chaos said:
Dude have you ever driven a real car? Then u'll know how $hitty the control of NFS UG/UG2 is. Even though they are arcade games, a car must handle a bit like a car. As storm said, UG feels like ur car is skidding on ice and is not on the road. Porsche unleashed felt most like driving a car. This one feels similar but still has an slight arcadey feel to it unlike PU.

ok chaos.
i told you before that i like the controls of nfs ug2 . why? because that was my preference and my opinion. its ok if people dont like my opinion tho that isnt a problem with me, but i dont need people like you asking me if ive driven a real car so then ill know how shitty the controls in the game i like are, because i like the game and you cant change that, the same way i cant force you to like the controls of nfs ug2. so instead of forcing your preference over people, i think its better for you to be happy with whatever you like and ill do the same.
peace out
 
Even nfs5 wasn't realistic, not arcade either, the game just felt weird.
It was arbitrarily difficult to handle, the cars felt like they had ice slabs for wheels.
There simply was no 'feel' of having four rubber wheels underneath you, felt like you were floating 1" above the road.
But that doesn't stop it from being the best nfs ever, the quality of tracks can give even the valve design team a run for its' money to this very day.

Arcade games don't need to feel anything like a real car, they just need to feel right.
gt4 has the feel, burnout3 has the feel, nfs4 had the feel x 100 (and the gazillion tracks & controllable time/weather).

As for sheer realism, nothing comes close to LFS, GTR and NR2003.
 
saumilsingh said:
Even nfs5 wasn't realistic, not arcade either, the game just felt weird.
It was arbitrarily difficult to handle, the cars felt like they had ice slabs for wheels.
There simply was no 'feel' of having four rubber wheels underneath you, felt like you were floating 1" above the road.
But that doesn't stop it from being the best nfs ever, the quality of tracks can give even the valve design team a run for its' money to this very day.

Arcade games don't need to feel anything like a real car, they just need to feel right.
gt4 has the feel, burnout3 has the feel, nfs4 had the feel x 100 (and the gazillion tracks & controllable time/weather).

As for sheer realism, nothing comes close to LFS, GTR and NR2003.

Yup.... LFS rocks!
 
NFSU even I agree had moronic controls, and I like arcade games ;) though NFS5 played best, a good mixture between arcade and realism.
 
didnt like nfs5 handling. Now THAT felt like ice (low traction). If you want pure arcade mania...Midnight Club 2. WHATTA GAME! :) Yeah, and lfs rocks...still.

Anyway, here are some shots from the difficulty determining level and second level of The Matrix - Path of Neo.



Here are some from Guild Wars, during the open beta i participated in quite a while back.
 
here are pics of my r&u sprint time.
bestest2.JPG

bestest.JPG


this is WITHOUT speedbreaker.
 
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