The Dante's Inferno thread!

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Ethan_Hunt said:
Innovative in what sense? Enemies? Storyline? Graphics? Boss battles? Everything?
I don't expect a entire new game with innovative gameplay mechanics but at least do not copy so shamelessly. Like:
1) The red and green orbs.
2) the filling up of meter (like Rage of Sparta)
3) combat is word to word copy of God of War. Why no variation? The combat mechanics of Prince of Persia along with GOW would have been more better for a Scythe. What happend to Ninja Gaiden Sigma style combat?
4) fixed camera
5) quick time gamplay for finishing moves.
6) level and art design is also copied from GoW series.
7) puzzles
8) boss battles
9) The guy who tells where you are is basically doing the role of the book which you encounter in GOW.

And you expect to treat this game as stand alone ?

Regarding:

Enemies : Most of them are zombies or something like that. There was no fun fighting them. The Minotaur is completely lame. You can take him out without getting hit a single time.

Storyline : Told in most boring manner possible. Also, poor quality of Cutscenes and 2D animations. You have to prompt the guide using R1 again and again to tell.

Graphics : Shitty graphics. Gow 2 HD looks better than this game.

Boss battles : Boring. Lame AI. The first boss battle was with Death. Instead of getting awed, i was like WTF. The thing died in first attempt. The next one was some ugly guy with long tentacles. Died 3 times. Then realized it does a simple routine of popping tentacles, blowing winds, throwing fists and throwing enemies in that order. Took him out in 1 attempt after it.

Puzzles : Again, borrrrrring.
 
That didn't really answer my question, but what I could gather from your post was that none of the elements were challenging enough for you, am I right?
 
Ethan_Hunt said:
That didn't really answer my question, but what I could gather from your post was that none of the elements were challenging enough for you, am I right?
Woee, I don't think myself as some hardcore gamer who likes to game on really difficuly setting. In fact, i am not even good. The problem is not the challenge, the problem was everything I saw in this game was a terrible version of great things i saw before. That's why I said, i need to play a really boring game before I could digest this. Maybe, if I had played this game before GoW series, I would have enjoyed it.
 
I see that you edited your last post. All the things you listed is pretty much gameplay oriented. I'll frame a full reply once I get back from work.
 
Alrighty, let's take a crack at your post, shall we?

1) The red and green orbs.

Orbs have become a common factor in hack-en-slash games. Devil May Cry had introduced this concept. Each game has it's own way of obtaining the orbs. So if Dante's Inferno adopted this via soul fountains, I don't see what's so bad about it? Besides, unlike God of War, Dante's Inferno has a modified the pattern of upgrade. It collects souls from the dead. If you have played long enough, you might have noticed the upgrade option isn't anything like God of War. You have a holy and unholy skill tree. The red souls contribute to the unholy side and blue, to the holy. Based on this, you can choose to enhance the skills of your Death Scythe or Beatrice's Holy Cross.

2) the filling up of meter (like Rage of Sparta)

Again, a gameplay element. It's been done to death in a lot of other games. Try Beowulf. You'll know how Carnal Fury is essentially Rage of Sparta.

3) combat is word to word copy of God of War. Why no variation? The combat mechanics of Prince of Persia along with GOW would have been more better for a Scythe. What happend to Ninja Gaiden Sigma style combat?

You're dropping in way too many combinations. The theme of the game is set in a hell-ish location, the combat needs to be fast paced and kills need to be brutal. Prince of Persia's combat is a free style combat and slow and I'm taking into account only Warrior Within, since that's the only POP games with variation in combat. Why bring Ninja Gaiden into picture? Ryu is a Ninja and his movements are swift and agile. The weapons he wields is different compared to Dante's. In fact, once Ryu gets his Eclipse Scythe in NG2, the combat isn't as fast as it would be if he has a Dragon Sword. Relics are added in Dante's Inferno to aid your combat. You have the option to absolve a person in torment or punish him for his foul deeds. I'm not sure if your have attempted that part. You gain your souls based on what choices you make. You need to balance your holy and unholy upgrades.

4) fixed camera

and the bad thing is?

5) quick time gamplay for finishing moves.

Again, this has been used in countless hack-en-slash games. Ninja Blade had most of it's moves centred around it.

6) level and art design is also copied from GoW series.

Have you played the entire game? When did God of War have comic style visual art narrations? Which levels in God of War represented the circles of Hell? The River of Styx is the common element that both, God of War III and Dante's Inferno share.

7) puzzles

God of War III has almost non-existent puzzles. Dante's Inferno wasn't a puzzle oriented game to begin with, so whatever puzzle solving you might have observed is just there to fill the gap between the monotonous nature of the combat.

8) boss battles

Boss Battles were kick-ass. You haven't tried the final boss, I presume? But then again, your judgement has already been clouded with God of War's supreme boss battles.

9) The guy who tells where you are is basically doing the role of the book which you encounter in GOW.

I didn't quite understand this part, care to elaborate on this? I understand you are referring to Vergil guiding Dante through his path. It's based on a poem, Divine Comedy, and it's trying to stay in sync with it. Here's an extract which explains his presence:

In Inferno, Virgil is in his element. He knows the ins and outs of these otherwordly realms. He knows to throw dirt in Cerberus' face to get around the watchdog, he knows to call Geryon for transportation, he even knows that Lucifer presents very little physical threat to the two travellers, and he is always explaining things to Dante. For two canticles he rarely lets Dante leave his side. In this very basic sense, Virgil is a guide: protective, gently explanatory, alert, cautious, savvy, and trustworthy.

And you expect to treat this game as stand alone ?

Why not? If you keep comparing and pointing finger at every other thing that has been adopted from God of War, how will your ever see past anything? I understand after playing God of War, people adopt it as a benchmark for every hack-en-slash game. But to set standards for every other game to match it's scale, is a bit far-fetched. I try to view every game from it's own perspective. I'll find various similarities in a lot of games, but if it's used efficiently, I have no issues. Part of the reason, why I enjoyed Enslaved: Odyssey to the West, as it had a good storyline and gameplay. People mostly viewed the game as an Uncharted clone and ignored it. The point I'm trying to make is, even if the game lifts a lot of gameplay mechanics, or even all of it, doesn't equate into the game being bad. If we try to trace the roots of 'a' particular gameplay element, then it would link up to a huge chain. I draw comparisons myself. Whenever I play an FPS game, say the recent Medal of Honor, I point out a few things and say, "Hey! This was present in Modern Warfare!" but then continue with the game and pass a judgement, only after it's completion.

I understand the point your trying to make, Sugat. I guess it's our prerogative to have an opinion and stick to it. My only suggestion would be to complete a game and finalise your opinion. Trust me, I have played almost every hack-en-slash game out there and I have seen worse. This is certainly not one of them. It's a decent title based on a poem. Try to look past the game's resemblance with God of War and it will be fun in the latter levels. If you still can't digest it, I guess we'll call it 'agree to disagree'. :)
 
Fixed camera exists in all hack and slash games, and yeah Enslaved Odyssey to the west was fun.
 
Talking of Uncharted here, early previews had Drake's Fortune being compared to the Tomb Raider and Indiana Jones franchise but later proved to be otherwise with the games in a league of its own. Start comparing and you will find every other game these days essentially being clones.

Like I said before, avoid drawing resemblances with GOW and proceed with the game. Maybe a break now and play it later. :)
 
Don't tell me Uncharted is in own league , it borrows game ideas from lot of games very HEAVILY but the good part is it also executes them very well.
 
dinjo said:
Don't tell me Uncharted is in own league , it borrows game ideas from lot of games very HEAVILY but the good part is it also executes them very well.
IMO it IS. And yes, the Uncharted franchise surely is leaps and bounds ahead of many other games it may have copied the ideas from.
 
Well, thanks Ethan for a reply. I thought nobody would read my such a lengthy post :P. I honestly wanted to treat as stand alone, that's why I bought the game. But I didn't have any fun playing it. Maybe, I will try it later.

Regarding, Uncharted 1, this game borrows it's platforming from other games, I agree. Also, the horror game sequences. But this game is so much fun and so much better than any of those game where it got the ideas. After playing Uncharted 1, I re-realized the reason we play games, they are supposed to be fun and these game delivers it from start to end.
 
sugat123 said:
Well, thanks Ethan for a reply. I thought nobody would read my such a lengthy post :P. I honestly wanted to treat as stand alone, that's why I bought the game. But I didn't have any fun playing it. Maybe, I will try it later.
Cheers buddy! It's good to have constructive critisims flowing in. That's what makes the discussion more interesting. Anyhoo, I'd suggest playing it after you go through some variations. If you don't like it at all, then don't force it. Chuck the game and move onto something better.
 
Good times ahead my friend. Although, January isn't too promising, with Dead Space 2 being the only must have title.
 
Started the Game and yup..again a marathon reached to Violence ;)

Nice game...gets pretty dull over the time, as I felt lack of story in few levels....IMO they couldn't do combos properly like GOW 3 or even Castlevania:LOS...

Lets see how it ends ;)
 
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