Battlefield 3 - Discussion Thread

Roxtin said:
Never faced any downloading issues with Origin but am facing a strange issue on both my comps. Sometimes while playing or running, my crosshair or character disappears completely though am visible to enemies.

i also had these issues. Sometimes the cross-hair goes, sometimes full HUD. And sometimes when i am switching from grenade launcher to my gun back i see both the cross hairs of gun and the launcher. But these all issues remain till i am killed. After re-spawning its back to normal.

Dont know how is it after the patch. Will try today.
 
chiragsthakur said:
Yeah, some guys just stand in one place and even after emptying my whole magazine on them, they refuse to die and kill me in one shot ....

Or how one empties a full clip at point blank range into someones back, they turn around, kill you and the kill cam shows the enemies health as "100". Its hard to believe at times. :@

Good to see that guy was reported and banned from the Indian servers. This is why I say if you see a cheater or someone with absurd stats, please report him to the admin. It really makes a difference and helps to keep the server relatively clean.

Hopefully PB will also catch up with that guy someday....
 
devesh38 said:
i also had these issues. Sometimes the cross-hair goes, sometimes full HUD. And sometimes when i am switching from grenade launcher to my gun back i see both the cross hairs of gun and the launcher. But these all issues remain till i am killed. After re-spawning its back to normal.

Dont know how is it after the patch. Will try today.

Exact same thing since patch.
 
Future Balance Updates V2
So, Volume Two of the Future Balance Changes. We've recently updated with patches that have changed some balance items, and the community has responded with feedback. This list includes some direct responses to that feedback, as well as a very important issue close to several player's hearts: Aggressive Recon.

Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.

Why are we making this change?
-Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.
-The balance issues of BC2 (Magnum ammo increasing the 1 hit kill range) is not present in BF3, the range is set and cannot be improved by players. Additionally the 1 hit kill is not guaranteed in BF3, the target is small and can be blocked by the player's arms.
-Additionally, all kits have access to the Slug shotguns, the 870 pump with slugs is still far superior to a bolt action rifle at close range. It is faster, and it can hit anywhere in the torso to 1 hit kill, though it lacks the accuracy of the snipers at range.
-Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.

And yes, for those of you who follow me on Twitter, I changed my mind. I hope this change pleases the Recon players, and I believe it will not negatively impact the game for the rest of you.
-Alan "Demize99" Kertz

It’s important to note:
• This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.
• This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.
• There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.
Slightly increased the AEK971 recoil.
Slightly increased the ASVAL recoil.
Added Extended Mags to the ASVAL.
Slightly increased the recoil on the M249.
Reduced the recoil of the SKS rifle.
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
Increased the damage of the G3, M60, and M240 at close range.

Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
Claymores now also persist through death, the player can have 2 claymores planted.

9x39mm rounds no longer benefit from the Sniper headshot bonus.
Increased the damage of the 9x39mm rounds.
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Increased the damage of the .357 and .44 magnum rounds at max range.
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.

Tweaked IRNV to be more consistent across all levels.
Fixed a rendering issue with IRNV view when taking damage.
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.

The spread for Flechette rounds has been reduced slightly on all shotguns.
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.

Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.

Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.

Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Slightly reduced the damage of Jet cannons.
Increased RPG and SMAW damage against aircraft.
Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Helicopter guns should now suppress correctly.
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Increased the power of explosions from cars and other explosive static objects.
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.

Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.

Battlelog / Battlefield 3
 
U got to watch this. EPIC. Guy jumps out of plane, kills the enemy plane and then sits back in his own plane again...:D


DigitalDude said:
@devesh

try this

'Manual Update Method - download links included'

Manual Update Method - Forums - Battlelog / Battlefield 3

_

i finally finished downloading this yesterday, But when i paste the update in the update folder, the f***ing ORIGIN doesnt take it at all. It starts from start downloading the 4gigs again. :@ Looks like i have to download it from origin itself. No other way.
 
Last edited by a moderator:
devesh38 said:
U got to watch this. EPIC. Guy jumps out of plane, kills the enemy plane and then sits back in his own plane again...:D


i finally finished downloading this yesterday, But when i paste the update in the update folder, the f***ing ORIGIN doesnt take it at all. It starts from start downloading the 4gigs again. :@ Looks like i have to download it from origin itself. No other way.
Did you select "repair install" option after pasting the update?
 
devesh38 said:
U got to watch this. EPIC. Guy jumps out of plane, kills the enemy plane and then sits back in his own plane again...:D


How do they record videos like this. Do these pro players already know they will do something epic so they start recording their game? Or is this some feature within Origin?

BTW, is there any way to take a back up of Origin games like we do on steam?
 
A_G said:
Did you select "repair install" option after pasting the update?

ya tried that.finally after many iterations ORIGIN accepted the manual update files.

Finally the way it worked is this. The manual update files are to placed in the update folder in the installation folder. Then Move your whole installation folder to some other place for a while. Restart ORIGIN. Start the download of the whole game by clicking "Click here to download" on the game. Then as soon as it starts downloading pause it. Go the download directory and delete everything there. And paste the game files which u moved to some other location a while ago. Now when u restart ORGIN it will show around 14.6gb out of 14.9gb downloaded. Then it downloads the rest 300mb.

But now new problem has started that origin says the game is updated and leads me to battlelog page on starting the game. But when i try to go in any server the game manager says to update the game in origin.:cursing::facepalm:

LOL. Again on restarting the origin i found that it was downloading more 100mb files. Lets see what happens soon.

Really ORIGIN is crap. Steam is much much much much better in this respect or say all respects.

OT : By the way I had my old EA games lying in the boxes which i uninstalled long back. Tried to take the cd keys and activate them in ORIGIN by redeem my product code method. I was able to add many of them in the ORIGIN.

The ones i couldnot add were "Medal of Honor Airbourne and NFS MW". May be these are too old for Origin to recognise. Rest are all on origin now.:D
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You should have actually downloaded some of the update before pasting the manual update. I pasted when Origin was not running and then started Origin. BUt for me it still downloaded about 800MB of data.
 
baccilus said:
How do they record videos like this. Do these pro players already know they will do something epic so they start recording their game? Or is this some feature within Origin?

BTW, is there any way to take a back up of Origin games like we do on steam?

haha why do you even think origin has some useful feature :P :P

they just start to record most of their gameplay beforehand using fraps or dxtory etc or a capture card incase of consoles. btw battlerecorder is what the community is demanding but mostly they wont implement it.

can't take backup like steam, just copy the game folder.

_
 
BF3 Assignments

FAMAS (“Best Friend Forever” assignment)

10 heals

10 revives

L85A2 (“Professional Russian”)

100 kills with assault rifles

20 kills with grenade launcher

Win 5 rounds of Squad Deathmatch

MP5 / HK53 (“Fixing it”)

10 repairs

1 kill with repair torch

QBZ-95B (“It Goes Boom”)

50 anti-tank rocket kills

5 conquest round wins

Destroy 1 enemy vehicle with repair torch

QBB-95 (“Let It Rain”)

20 kills with light machine guns

2 mortar kills

QBU-88 (“Specops”)

20 sniper rifle kills

5 laser designator assists

MG36 (“Keep Your Head Down”)

100 kills with light machine guns

50 suppression kill assists

50 ammo resupplies

L96 (“Creeping Death”)

50 headshots

50 spot assists

5 knife kills

PP-19 (“Familiar Territory”)

Capture 10 flags

Arm 10 MCOM stations

Play 2 hours on Strike At Karkand

Jackhammer / MK3A3 (“Scarred Veteran”)

10 kills with PP-19

10 kills with BTR-90

5 kills with DPV jeep

Play 2 hours on Gulf of Oman

Play 2 hours on Sharqi Peninsula

How many has played squad deathmatch or squad rush ?
 
Origin can't handle this big update(3.9Gb). I have myself tried it 4 times and now it has finally installed.

Add me to Battlelog:Geeks12