params7 said:
Give up, this actually isn't fun anymore and eating up my time.
Then don't reply, nobody's forcing you duh.
Better spend your time PM'ing scrizer or getting beat up by a football team or something. Don't forget to make a thread telling us all about it...
For all the awards RE4 might have received, I still don't think it was any special. Good yes, but hardly groundbreaking. It was just another game.
Fear and Farcry weren't revolutionary either (except for the graphics).
No game released in the last year was revolutionary on any platform except for Fahrenheit.
Sorry but my standards are just way higher, GTA3 surely impressed me once, VC and SA did absolutely nothing.
If you haven't realised it yet, I don't dislike console games, I just dislike the consoles themselves.
So stop talking about the games (which are equally good on both platforms) and start talking about how a console is actually better than a PC. Is it the crap graphics or the complete lack of online capabilities?
Cheap & Maintainence Free is all good but a Toyota simply can't hold a candle to an Impreza.
params7 said:
That tells how much you want some of the exclusives on the consoles.
I own a good enough PC
and a PS2. Enjoying the best of both worlds allows me to decide better which is infact the best suited to play all the same games.
Can't say the same for you on the other hand, so you might wanna reconsider as to who's doing all the wishing...
And if you think console exclusives not going over to PCs is an indicator of anything, you're just ignorant.
Unlike the console market, the PC market isn't controlled by anyone. There's no single party present to market, promote and represent everything and there's no money to be raked in by any single party.
In the case of a PS2, Sony can actualy keep its' games from going over to PCs by signing exclusivity deals and Sony will make it very profitable for the game developer to do so.
Who do you think will represent an open scenario like PC gaming and make it worthwhile for any particular developer to stick to developing solely for PCs?
And I don't think it needs to be that way anyway as common sense would dictate.
Exclusivity deals aren't an indicator of anything and aren't of any benefit to the consumer who should be free to chose whatever he wants (unless you disagree what an even more awesome game GT4 could be combined with cutting edge graphics, infinite usermade cars/mods and free for all internet play).
KingKrool said:
Care to elaborate? Each core on the 360 is a variation on the PPC, so I wonder how much slower it could be. Besides, from what I have heard, the current games only use one core.
Something from Carmack on nex-gen consoles...
John Carmack said:
They can quote these incredibly high numbers of giga-flop or tera-flops or whatever, but in reality, when you do a straighforward development process on them, they’re significantly slower than a modern high end PC.
And it's been already proven, Quake4 (only a current-gen title at that) on the nex-gen X360 looks significantly worse and runs much slower than on a current-gen PC.