This whiny chap needs to take the chill pill. I agree with him that everyone will be paying first adopter tax on these cards but that is all that makes sense in this video.
Rome wasn't built in a day and neither is real-time ray tracing gonna be as optimized as standard rasterized graphics out of the gate.
Well, his point was that you should not Pre-order because the presentation talked a lot about Real time Ray tracing, but did not talk about general performance difference from previous generation and it disappoints him that there might be any big performance boosts. But nothing would change for me even if they did a demo showing a major performance increase from previous gen. I simply don't pre-order new and untested hardware (or software). Not doing pre-orders is sound advice regardless of how they went about the presentation.
Also, I get the feeling that if this had been AMD that had make the exact same presentation, the general response would have been quite different. It would have been over hyped to hell without even seeing a demo.
Hardware assisted Real time ray tracing in gaming is for me a fairly big technological milestone in the same league as the introduction of the programmable Shaders in GeForce 3 or the Unified shader architecture. It is something new being done, apart from the usual progressive performance increase and worth putting a lot of focus on in a presentation.
We are already at a stage where a GTX1080 can easily handle anything that you throw at it @ 1080p with ease and even 4K in majority of cases. I am running a lot of games on my GTX 1080 @ 4K with acceptable frame rates. 1080 Ti takes it even further. What is the point of a card built on a new architecture if all its going to do is to give me 50% more FPS in a game that's already running at 100+ FPS @ 1080p.
It may not be the card that makes Real time Ray tracing practical to its full potential, but it has to start somewhere. I would be more than happy if RTX1080/RTX1080 Ti are even 10-15% better than previous gen for the regular rendering work loads. Also, Ray tracing is not just about getting better shadows as some people are thinking. It can bring a paradigm shift in how a bunch of things are handled in games for graphics and physics.