A truck that contained 6,000 copies of Modern Warfare 3 was highjacked on Saturday morning in Paris. Two masked thieves reportedly used tear gas in order to overcome the drivers of the truck. The actual shipment of games that was stolen is said to be worth 400,000 euros.
Swordfish I think you are the one who asked this question on IPT too
Gannu said:
This game is actually on par or better than what Modern Warfare 2 offered, with a Multiplayer that now fixes the main problems the other CoD games had, namely the inability of newer players to gain killstreaks, as well as having a actual use for the prestiges. It opens its audience to a more casual crowd and somewhat works, although deepdown it is still the same game yet again.
Anshul said:Is it available for purchase on steam only or will it come to stores ?
ubergeek said:but seriously COD MW3 looks like the kinda game where 15year old with trash mouth plays.for me BF3 is where its at
ubergeek said:You know infinity ward and DICE should Pair up and make a kick ass War simulator using the Frost Bite 2 engine or port COD MW 3 to DICE's engine now that would really kick ass
Gannu said:Before the first 15 minutes of gameplay video was posted:
After the video was posted:
Now now now, you are slowly venturing into our base! Shoo!
MW3 anti-fanboi turned fanboi alert!
J/k..
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In other news, another review pops up from the lesser known sites! A 5 on 5 by AATG.
Params7 said:Going to the midnight MW3 launch
The plot serves as a showcase for the spectacular setpieces, the excellent weapon balance, but also the futility of war. There are brief moments of reflection, the sense of loss and rage and futility conveyed surprisingly well for a game which is all about shooting people in the face. It doesn't hide the fact that in this context, it's making wargames fun, but never tries to glorify this either. The goal here seems not to shock but to impress, but the game isn't afraid to take the occasional time out to remind you that yes, war isn't very nice.
It's comfortably the best Call of Duty campaign yet, with consistent high points and none of the lows that have occasionally punctuated past games. And despite the quickfire nature of its scene or setpiece changes, it's around 8 hours long, the ideal length for a shooter of this ilk. Any Call of Duty developer has always had to tread a fine line to achieve the right balance, but here Infinity Ward and Sledgehammer walk this line with confidence, never faltering or putting a foot wrong. It's a remarkable balancing act, and one I can't praise enough.