PORTAL 2 - Discussion Thread

Re: The Official "Portal 2 " Thread

ubergeek said:
oh snap so when will they procure?

also can some one copy a full review and paste it here ? preferably rockpapershotgun's or destructoid's review of the game ill totally appreciate that :D
Yup, even I want to see the RPS review. But, I dont think it'd be out yet. But, it would be great if someone can put a full review here. Damn these silly restrictions in office.
 
Re: The Official "Portal 2 " Thread

dinjo said:
@quanchi

The reason why i posted was the game puts you in gameplay without any proper introduction as to where i'm , the game is not good in terms of character progression and story telling till now (not talking about gameplay)
unless you have played portal 1 and liked the game i dont think you will like this one
 
Re: The Official "Portal 2 " Thread

PS3 is using steam play so you buy PS3 version connect via steam play you get PC as well as MAC version free
 
Re: The Official "Portal 2 " Thread

blahmaster said:
Eurogamer - 10

IGN-9.5/10 pc

GamerLive.TV Portal 2 Review-9.5/10

XXLGaming-95/100

GlitchyTasty.com 98/100

GameXplain-5/5

VGW Review-5/5

digitally downloaded review-5/5

G4TV 5/5

OXM 10/10

Video Game Writers 5/5

Game Informer 9.5/10

Brutal Gamer 9.5/10

The GamersHub 5/5

GameFront 9/10

Mac life 4.5/5
dude can you please post rps or destructoids review of the game please
 
Re: The Official "Portal 2 " Thread

^^Heres an extract from rps. There are too much spoilers after the couple of hours it seems. The game is a definite winner..looking forward to it.

Things begin in a familiar way, reintroducing the basics of portal dissemination, first with only one portal, then two, in puzzles that are different but reminiscent of the opening of the first game. It’s of course necessary, because that special place your mind goes into to be able to “think with portalsâ€, as Valve so aptly describe it, needs to be reawakened.

...

Along the way you re-encounter GLaDOS. How – I’m not going to say, because it’s a wonderful moment. What happens as a consequence – I’m not going to say. Where you go next – I’m not going to say. You can see the issue.

...

The game’s in three acts, and it’s not a fraction of an exaggeration to say that telling you even the most basic details of the second part would absolutely destroy some surprises that brought me much joy. I want you to have them too. So dodging around this, I’ll say that the paints you’ve likely seen in the trailers make their appearance in this second section, and I want to relieve some of the fears you may have about them.

...

The gel was appropriately inspired by a project by students at DigiPen – the same institute that provided us with the student team that went on to head up the development of Portal. Members of Tag: The Power of Paint’s creative team were hired by Valve, and concepts brought into the new game. But rather than adding a paint gun, or complicating your interaction, instead these new tricks are all intelligently implemented via the portal-based techniques that already make sense.

Blue paint on a surface creates a bouncy pad, that will launch you the same height you fell onto it from. Orange paint lets you move much more quickly, which opens up lots of inventive uses for portal physics, especially in the co-op game. And white paint added to a surface makes it possible to place a portal. The extraordinary liquid physics make it a mad pleasure to splatter paint around levels, and the feeling of adapting your environment can create the sense that you’re being much more inventive in your puzzle solving. Especially when you’re redirecting the paint from its sources using portals.

...

Both players can pass through the portals of the other, so here the challenges can be far more elaborate. Where once you were limited to propelling yourself in only one direction, here you can be flung all over in fantastically complex manoeuvres. There’s also some awesome new tricks available, such as one player putting two portals on the floor and ceiling, and then the other player falling through them to reach enormous speeds. At this point the first player can switch the exit portal to somewhere else in the chamber sending their buddy flying incredible distances. Stuff you simply couldn’t do on your own.

...

Gosh, the animation. Panels are not just a joke for the trailers. The walls of test chambers being made of hundreds of panels on robot arms is absolutely key to the entire game, both in terms of how it’s approached, and its narrative. Rooms can be adjusted mid-flow, the walls, floors and ceilings seemingly alive.

...

Coulton’s new song is as good as Still Alive – which is no mean feat. The National’s song is so amazingly nonchalantly included that I didn’t even realise I’d found it at first. And most of all, everything is so, so funny. It’s undeniably one of the funniest games of all time. I laughed out loud so often I began to feel self-conscious.

...

There’s so much more I want to tell you! I want to tell you about the [REDACTED] turrets that [REDACTED] creates. I want to tell you about the sequences in the [REDACTED] from the [REDACTED]. Gosh, I want to tell you about the bit at the end with the actual [REDACTED]. I want to explain the whole potato thing to you! I think if I did I’d write something that better conveyed the exciting reasons to play. But something that would make playing far less exciting. Apart from that brief saggy moment toward the end of the second act, this is a refined, ludicrously detailed, and wonderfully smart game. At around eight hours long for the single player, it’s also nearly three times longer than the original, with another six or so hours for the co-op. Of course you should get it. In fact, you should have been reading this while your pre-load was unlocking

Wot I Think: Portal 2 | Rock, Paper, Shotgun

I havent received the game yet. My steam id is Tarcxy. And I dont have a microphone :( but please add me guys. I play quite late at night..
 
Re: The Official "Portal 2 " Thread

Tarcxy said:
^^Heres an extract from rps. There are too much spoilers after the couple of hours it seems. The game is a definite winner..looking forward to it.

Wot I Think: Portal 2 | Rock, Paper, Shotgun

I havent received the game yet. My steam id is Tarcxy. And I dont have a microphone :( but please add me guys. I play quite late at night..
Thanks for that dude...

Man, reading that review just makes the wait even more unbearable!! :(
 
Re: The Official "Portal 2 " Thread

nanoneo said:
Damn! Wonder when flipkart will procure it and then ship it. I can't wait!

I already mailed them with a delay in shipping. lets see what they reply to it.
 
Re: The Official "Portal 2 " Thread

blahmaster said:
Many are saying the game is 3/4 hrs only.
The forst game took me almost the same time. This is a totally different genre and the gameplay time is sufficient to give the player one of the better experiences of a next gen platformer.

Can't wait to play it on my PC! Screw the console editions. :D
 
Re: The Official "Portal 2 " Thread

The difference is in the first game you got kind off as an addon with the orange box.

Here they are selling it as a full fleged game. 45$

And if you get a gameplay of 3/4 hrs and to continue you need to buy a DLc then some are bound to be disappointed.

Thats where many people are complaining. However will play it myself and rate it rather
 
Re: The Official "Portal 2 " Thread

F|0ccY said:
.....what?
valve is trying to impress ps3 to marry them.

hence steam on ps3... now i heard its coming to android and iOS too

Android is possible, iOS? wonder what they are giving to Apple in return

-----------------------------------

EDIT: I really don't give a shit to critic reviews, they can be bought, oh yess they can, and are biased. Seems they havn't seen the difference between the X360 and PS3 version yet.

Also, HATS on Portal 2? Not cool. Look, when hats were introduced in TF2, it was fun and good and all, but now, every update bringing more hats and items to buy, I feel TF2 has become what a free-to-play game is, only it's not free. Worse in Portal 2, because it's a full size 60$ pay instead of 20$ for TF2.

I get sick of Valve's updates, cuz every update results in 2 things(there has only been one update w/o hats till now, the worst update till date):

- More hats hurray(to buy)

- Bugs, it's as if they introduce server lag, user lag, and constant desktop crashing in every alternative update, to fix it next update..

it's a bit frustrating, and disappointing(especially when u r doing really great in the game and puff, TF2 has stopped working blah blah!).

And there are many users who feel like the game is a staged DLC and shit, here, the actual reviews that matter(Dragon age II reviews were also bad by users, but I found myself to believe the poor 2/10 user reviews after playing the game myself)

http://www.metacritic.com/game/pc/portal-2/user-reviews
 
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